Gaming addiction to be tackled, vows Sony CEO

Humza

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In brief: In a statement issued by Sony CEO Kenichiro Yoshida, the company's stance on gaming addiction has been brought to light. Recently declared as a mental disorder by the World Health Organization, Yoshida discussed the need to take this issue seriously as well as countermeasures that Sony has already in place to prevent gamers from becoming addicted.

The World Health Organization's recent decision to declare gaming addiction as a mental health order raised quite a few eyebrows. Prompting responses from both sides of the fence, Sony's CEO also commented on this development promising to take gaming addiction seriously.

"We need to take it seriously and adopt countermeasures," he said in an interview. "We’ve already implemented a ratings system (to restrict players by age) and have been taking measures based on our own standards."

Depending upon the depiction of violence and sexual themes, the company also provides guidance for game software based on suitable age. It also features a wide suite of parental controls on the PlayStation that can be used to limit a child's access to content and for how long can they play in a single day.

Although these measures are effective for children, adults, who form a big chunk of the gaming community, can't be expected to be controlled by these features. What lengths will Sony go to prevent an adult from becoming an 'addict' remain to be seen.

While countermeasures that need to be adopted were not detailed by Yoshida, the company would need to tread carefully in this territory for two reasons. The first is that gamers and mental health experts generally disagree with WHO's classification of gaming addiction as a mental health disorder because on the contrary, some studies have linked this hobby with improved mental health resulting in a sharper memory, reduction in anxiety and better cognitive functioning.

The second reason is that if Sony treats gaming addiction a bit too firmly, it might come up with an intrusive or policing gaming experience that's likely to offend the PlayStation community and a huge player base that's eagerly awaiting the company's next-gen console.

Going forwards, it will be interesting to see what features are implemented by Sony and how successfully it can prevent gaming addiction among it's PlayStation fanbase.

Image Credit: Alexander Andrews on Unsplash

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I never knew having too much time on your hands was considered an addiction?

seems like whatever people do, at some point it's considered an addiction. At this rate I'll click on an article that says all the bodies in a cemetary are addicted to death.
 
Let's see.....
First we reduced the work week to 40 hours
Then we gave everyone benefits
Then 2 weeks or more vacation + personal time
Then the 401K retirement option
Then Cell Phones with primative games
Then the real PC games
Then game machines

So what's the solution? Put everyone back to work for 80 hours, no benefits, no technology, nothing but work work work drink make babies work work work ......
Are we really seeing an addiction or just a new, as yet defined benefit?
 
I know how to solve this issue and nobody has to change their behaviour. Game devs just need to keep making shitty games and eventually everyone will stop being addicted.


If that was true, and shitty games with crap gameplay didn't sell or addict gamers...then how do you explain Call of Duty?
 
I know how to solve this issue and nobody has to change their behaviour. Game devs just need to keep making shitty games and eventually everyone will stop being addicted.

lol that's good. Almost spit out my iced Coffee.
 
Let's see.....
First we reduced the work week to 40 hours
Then we gave everyone benefits
Then 2 weeks or more vacation + personal time
Then the 401K retirement option
Then Cell Phones with primative games
Then the real PC games
Then game machines

So what's the solution? Put everyone back to work for 80 hours, no benefits, no technology, nothing but work work work drink make babies work work work ......
Are we really seeing an addiction or just a new, as yet defined benefit?
I see a benefit.

if you work and make the money, to have the time and free cash to burn on these micro-transaction riddled games then more power to ya.

I'm not even mad, actually impressed
 
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