rexmundi said:
WoW is hands down the better game.
I wouldn't even consider GW to be a MMORPG and neither does the game developer. A party of 8 people is not massively multiplayer by any stretch of the definition.
GW cons:
- does not have player crafting or professions.
- plays like Dungeon Siege. Extremly linear. You cannot leave the beaten path.
- You learn many skills in GW but can use only 8 at a time. It's a dumbed down RPG.
- GW has no player run vendors or auction houses for selling
- no player rideable mounts.
- lots and lots of load screens
- all areas are instanced.
- bank box is extremly limited
- no group find interface. Want to join a group? Start spamming in one of the towns or mission points.
- you can adjust attributes whenever you want without penalty. You can be proficient in swords, then switch your attributes to axes, hammers, etc.
- gameplay is not immersive
-simply click the monster and wait
-quests are extremly boring and feel more like grind than anything
-level cap of 20? this was by design because the designers beleived that leveling is not fun. Most people who play these style of games would disagree. Leveling is half the fun!
WoW:
- only MMORPG to come close to UO so far (except it's missing housing system)
- Rideable mounts
- Auction house to sell items so no time is wasted spamming wares in town
- Massive, seamless World. Only time you get a load screen is when you enter an instance or travel between continents.
- Professions. Aside from fighting you can do many other things.
- Player crafted items, enchantments.
- 40 people instances and raids.
- when you leave town you actually see other people(GW you do not)
Bottom line, if you're looking for a MMORPG then the best one available at the time of this post is WoW. GW is not a MMORPG. But if you liked Dungeon Siege then you'll love GW.
WoW definitely lives up to it's expectations. GW lacks the polish, innovation and immersive gameplay that WoW has.
Ok, you are clearly determined to hate GW, and I am determined to love it. But I do have to point out the many errors in your post.
-Cannot leave the beaten path??? What beaten path? There really isn't one.
-The 8 skill GW limit is because the game is more skill oriented (hence the low-*** level cap) instead of being a game where you can pwn the enemy with 947934568 spells all equipped at the same time.
-Why the HELL do you need ridable mounts?!?!?!?! You can travel instantly to any place you have visited before.
-Actually, if you had PLAYED GW since December 21st, you would know they have added a party search feature that is also used for trade.
-Can you explain to me where the CON is in being able to multiclass, and rearrange your skills whenever you want? Maybe that doesn't work in WoW, but since GW is skill based and only allows 8 skills, it is more focused on BUILDS which involve certain combinations of 8 skills and certain attribute distributions.
-Click the monster and wait? Umm, thats what you do in WoW too. Incase you haven't noticed.
-Some of the WoW quests are just kill x of y for me, or bring me x of y. i.e. Grinding Quests. GW has very few of those.
-Research before you post random ****. The developers did not make the level cap at 20 because they think players hate grinding. It's because the game is centered around player skill level instead of just winning by being 9759283595462395463798 levels higher than the other guy.
-Grinding is MIND NUMBING. It ROTS THE LIFE out of people's minds. When I play a game, I expect to have useful things to do, not just uselessly do the SAME thing over and over again for several months.
Have you even PLAYED GW or Dungeon Siege? GW is NOTHING like DS...
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And now, In defense of WoW... (i know, its a crappy defense)
-WoW only comes CLOSE to UO? WoW has the largest subscriber base out of ALL MMORPGs. That means UO came close to WoW, not the other way around.