Guild Wars vs. World of Warcraft- What to get?

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WoW is quite a bit faster than the older MMOs as far as regeneration. You'll still probably have to sit down and eat/drink now and again. I'd say it's about right between Guild Wars and a traditional MMO.
 
Trying to rekindle this thread now that both WoW and GW have been out for a while and have had time to show their true colors.

I have been playing WoW since 12/2004. I have 2 characters, a level 60 Paladin and a (currently) level 59 Warlock, both Alliance on IceCrown.

I have been playing long enough that I am looking for something else now to satisfy my online RPG playing. I have been through several Guilds because it is so hard to find a "mature" Guild. I am 37 years old and perfer to not play in a Guild with a bunch of "young" kids or potentially immature players. The monthly cost is of no concern to me, just content and the enjoyment of playing with others online.

I have a few questions about WoW vs. GW that I could use help with myself:

1. Are there mounts in GW?
2. Can you join a Guild in GW?
3. Is GW strictly PvP?
4. What is your opinion of GW vs WoW now that they have been out a while?

If there are Guilds you can join in GW, I would be really interested in websites
from your Guilds so I could browse them and see the type of interaction on those Guild sites (you could PM me your website if you don't want to make it public).

Anyway, thanks in advance for your input. :)
 
EvilPeppard said:
1. Are there mounts in GW?
No.
EvilPeppard said:
2. Can you join a Guild in GW?
Yes, they are a very large part of the game
EvilPeppard said:
3. Is GW strictly PvP?
Nope. There is a whole storyline. Normal players can RPG and PvP but have to level up (much more fun) but you can make a strict PvP character as well (you start at lvl 20)
EvilPeppard said:
4. What is your opinion of GW vs WoW now that they have been out a while?
I would call Guild Wars the light MMO. You can get very into it, but you can also be somewhat of an on agian off agian player. Where WoW is like a drug.
 
AtK SpAdE said:
No.

Yes, they are a very large part of the game


I would call Guild Wars the light MMO. You can get very into it, but you can also be somewhat of an on agian off agian player. Where WoW is like a drug.

Thanks for the info :)
 
Same page.

I'm thinking of getting World Of Warcraft but I was wondering, how long does it take to level up, because I don't want to pay to go on a PvP server just to get wiped out repeatedly for a few months. So...
Can you level up offline?
Is level 60 the highest?
Is there a decent single player?
I personally would want to get good before I go online.
 
What?!?!

There's NO single player!!!! :eek: puke: :confused: :dead:
That's the worst game I've ever heard of!
Thanks Didou for warning me!
I was seriously going into town tomorrow to get it, phew, that was close. No single player = count me out.
 
momalyd you're hilarious. We should all try to be like momalyd! ALL HAIL THE MIGHTY Momalyd! bow to his genius at solving the problems of the online gaming world! ';P

*cracks up again at Momalyd's post*----funny, funny guy
 
AtK SpAdE said:
There is nothing more agrivating then shelling out 45-50 dollars just to deal with a bunch immautre people. I am really getting tired of it as well. I must say, guild wars, by far is one of the best MMO communites i have played with. Not perfect, not by far, but much better the WoW.
In my opinion, things have changed during last year. Guild Wars European English districts seem to be full of teens aggravating people, trying to have virtual "sex" (their idea of it is to dance in underwear ie. "naked"), scamming with worthless trinkets or running halfway, etc.

If that's better than WoW, I can't imagine what it would be like.

I guess that's the price to pay instead of a monthly fee. Not that a fee would help anything.
 
Mictlantecuhtli said:
In my opinion, things have changed during last year. Guild Wars European English districts seem to be full of teens aggravating people, trying to have virtual "sex" (their idea of it is to dance in underwear ie. "naked"), scamming with worthless trinkets or running halfway, etc.

If that's better than WoW, I can't imagine what it would be like.

I guess that's the price to pay instead of a monthly fee. Not that a fee would help anything.

Well I have never played in the European Districts but of course some of that goes on in the American Districts as well. BUt I stay in the high level places (ToA etc) and I find alot of cool people.
 
I have yet to try GW but have been a WoW addict since european release.
All the comments about the bad community don't matter because as soon as you get into a nice guild. You add people that you get on with an enjoy questing/doing dungeons with to your friends list, and later on 99% of the time will be spent with these people or people they know (friend of a friend sort of thing, usually means their friends are people you get on well with as well). Anyone you don't get on with you can add to your ignore list and never have any other dealings with in the game ever again. I've recently started playing on an RP-PVP server (due to some friends that wanted to play on RP) and I even though I'm not big on RP I make a minimum effort as it seems a much more polite and adult population to the server than previous PVE and PVP servers I've played on.

The only thing I dislike about WoW is 40 man raid environments. Getting 40 people that don't want to throttle each other and coordinate them and beat the content isn't something everyone can do. Luckily in the upcoming expansion there are meant to be more 5/10 man content.

Someone previously in this thread commented on the speed of GW. Just click where you want to go and you are there. Sure WoW "wastes" some time with travelling but when you are below level 40 and on foot the environments are so large scale that the journeys are epic and encounters with other players, friend or foe bring more life to the world. WoW consists of lots of quests within the world and then dungeon instances for parties where you are the only players in it. Whereas GW I believe all questing is instanced. So outside of towns and guild battles you will never encounter any other players. I personally love the fact I have to fly for 3-4 minutes on a gryphon to get to an area, it actually gives the world a real feeling of being alive.

By the time you hit 40 and get a mount you have become somewhat tired of running everywhere though :)

The graphics of WoW are very cartoon styled, and if you prefer the "realistic" graphics of Morrowwind/Oblivion and the likes then you might prefer GW.

The way I deal with the cost of WoW per month is that if I bought a game every month (single player/console etc) then I'd be spending more than I am playing WoW which I still find enjoyable after all this time.

I can't speak for GW but if you enjoyed Diablo/Dungeon Siege/NWN/Baldur's Gate and such this is an slightly more action based advancement upon those games. I've gotten several friends who have preferred several different genre's of games and all really enjoy WoW.
 
Get WoW

WoW is hands down the better game.

I wouldn't even consider GW to be a MMORPG and neither does the game developer. A party of 8 people is not massively multiplayer by any stretch of the definition.

GW cons:
- does not have player crafting or professions.
- plays like Dungeon Siege. Extremly linear. You cannot leave the beaten path.
- You learn many skills in GW but can use only 8 at a time. It's a dumbed down RPG.
- GW has no player run vendors or auction houses for selling
- no player rideable mounts.
- lots and lots of load screens
- all areas are instanced.
- bank box is extremly limited
- no group find interface. Want to join a group? Start spamming in one of the towns or mission points.
- you can adjust attributes whenever you want without penalty. You can be proficient in swords, then switch your attributes to axes, hammers, etc.
- gameplay is not immersive
-simply click the monster and wait
-quests are extremly boring and feel more like grind than anything
-level cap of 20? this was by design because the designers beleived that leveling is not fun. Most people who play these style of games would disagree. Leveling is half the fun!

WoW:
- only MMORPG to come close to UO so far (except it's missing housing system)
- Rideable mounts
- Auction house to sell items so no time is wasted spamming wares in town
- Massive, seamless World. Only time you get a load screen is when you enter an instance or travel between continents.
- Professions. Aside from fighting you can do many other things.
- Player crafted items, enchantments.
- 40 people instances and raids.
- when you leave town you actually see other people(GW you do not)


Bottom line, if you're looking for a MMORPG then the best one available at the time of this post is WoW. GW is not a MMORPG. But if you liked Dungeon Siege then you'll love GW.

WoW definitely lives up to it's expectations. GW lacks the polish, innovation and immersive gameplay that WoW has.
 
rexmundi said:
WoW is hands down the better game.

I wouldn't even consider GW to be a MMORPG and neither does the game developer. A party of 8 people is not massively multiplayer by any stretch of the definition.

GW cons:
- does not have player crafting or professions.
- plays like Dungeon Siege. Extremly linear. You cannot leave the beaten path.
- You learn many skills in GW but can use only 8 at a time. It's a dumbed down RPG.
- GW has no player run vendors or auction houses for selling
- no player rideable mounts.
- lots and lots of load screens
- all areas are instanced.
- bank box is extremly limited
- no group find interface. Want to join a group? Start spamming in one of the towns or mission points.
- you can adjust attributes whenever you want without penalty. You can be proficient in swords, then switch your attributes to axes, hammers, etc.
- gameplay is not immersive
-simply click the monster and wait
-quests are extremly boring and feel more like grind than anything
-level cap of 20? this was by design because the designers beleived that leveling is not fun. Most people who play these style of games would disagree. Leveling is half the fun!

WoW:
- only MMORPG to come close to UO so far (except it's missing housing system)
- Rideable mounts
- Auction house to sell items so no time is wasted spamming wares in town
- Massive, seamless World. Only time you get a load screen is when you enter an instance or travel between continents.
- Professions. Aside from fighting you can do many other things.
- Player crafted items, enchantments.
- 40 people instances and raids.
- when you leave town you actually see other people(GW you do not)


Bottom line, if you're looking for a MMORPG then the best one available at the time of this post is WoW. GW is not a MMORPG. But if you liked Dungeon Siege then you'll love GW.

WoW definitely lives up to it's expectations. GW lacks the polish, innovation and immersive gameplay that WoW has.
Ok, you are clearly determined to hate GW, and I am determined to love it. But I do have to point out the many errors in your post.

-Cannot leave the beaten path??? What beaten path? There really isn't one.

-The 8 skill GW limit is because the game is more skill oriented (hence the low-*** level cap) instead of being a game where you can pwn the enemy with 947934568 spells all equipped at the same time.

-Why the HELL do you need ridable mounts?!?!?!?! You can travel instantly to any place you have visited before.

-Actually, if you had PLAYED GW since December 21st, you would know they have added a party search feature that is also used for trade.

-Can you explain to me where the CON is in being able to multiclass, and rearrange your skills whenever you want? Maybe that doesn't work in WoW, but since GW is skill based and only allows 8 skills, it is more focused on BUILDS which involve certain combinations of 8 skills and certain attribute distributions.

-Click the monster and wait? Umm, thats what you do in WoW too. Incase you haven't noticed.

-Some of the WoW quests are just kill x of y for me, or bring me x of y. i.e. Grinding Quests. GW has very few of those.

-Research before you post random ****. The developers did not make the level cap at 20 because they think players hate grinding. It's because the game is centered around player skill level instead of just winning by being 9759283595462395463798 levels higher than the other guy.

-Grinding is MIND NUMBING. It ROTS THE LIFE out of people's minds. When I play a game, I expect to have useful things to do, not just uselessly do the SAME thing over and over again for several months.

Have you even PLAYED GW or Dungeon Siege? GW is NOTHING like DS...
-----------------------------------------------------------------------
And now, In defense of WoW... (i know, its a crappy defense)

-WoW only comes CLOSE to UO? WoW has the largest subscriber base out of ALL MMORPGs. That means UO came close to WoW, not the other way around.
 
MetalX said:
-Cannot leave the beaten path??? What beaten path? There really isn't one.
LOL! Have you played Guild Wars? It's completly linear. You cannot freely travel anywhere on the map. You can in WoW.

MetalX said:
-The 8 skill GW limit is because the game is more skill oriented (hence the low-*** level cap) instead of being a game where you can pwn the enemy with 947934568 spells all equipped at the same time.

Skills in GW are treated more like items. When you leave town you forget all the skills you've learned except the 8 you've chosen.


MetalX said:
-Can you explain to me where the CON is in being able to multiclass, and rearrange your skills whenever you want? Maybe that doesn't work in WoW, but since GW is skill based and only allows 8 skills, it is more focused on BUILDS which involve certain combinations of 8 skills and certain attribute distributions.

In GW you can change your char at any time. One minute you're a swords expert, the next you're a hammer expert. The reason that this is a con is that it takes away from the realism and immersiveness of the game. It feels more like your beta testing on a test server trying all the different proficiencies. Today I'm a plumber. Now I'm a carpenter. The only thing consistent about the character is the name.

In Guild Wars people pay other players to "run" them passed certain areas because they are sooo boring to actually play. I've never seen a game where people make money running people passed the levels.

The Spawn system in GW is also lame. Each time you enter an area the same monster spawns in the exact same spot.

If you can't see the similarities between GW and Dungeon Siege then you've never played one of the games. This comparison has been made numerous times by many different people.

GW is an ok game if you take it for what it is. It cannot be compared to any MMORPG because it isn't one.

The numbers speak for themselves... 8+ million WoW subscribers (active subscriptions). GW has what? 3 million copies sold? That 3 million copies takes into account Prophecies, Factions and Nightfall which if you ask many GW players they own all 3. So the real numbers of active players are actually probably closer to 1 million.

GW isn't a horrible game if you take it for what it is. But if you try to compare it to WoW then you'll quickly see all of it's flaws.

8 million people around the World would rather pay a monthly fee to play WoW than play Guild Wars for free!
 
Errm, thats 8 million WoW accounts have been created. That doesn't mean 8 million people actually play. And yes I have played Guild Wars. My account has over 700 hours logged (I know I have no life). You still didn't explain what the bad thing is to being able to change your skills. GW is more strategical than WoW. You can't just beat an area with a huge group of people, you actually have to plan a strategy, and pick the right skills to use. Changing your stats affects the effectiveness of skills so you NEED to be able to change them. That's how the game works.

Please explain your reasoning behind the following statement, I really do not know where the hell you are coming from:
rexmundi said:
LOL! Have you played Guild Wars? It's completly linear. You cannot freely travel anywhere on the map. You can in WoW.
Got any proof of that? GW is just as open as WoW is. I have spent a long time playing both games, I'm not just making this up.

Can you tell me who other than you has said GW is like dungeon siege? Please feel free to link a few websites... they shouldn't be hard to find if, like you say:

"This comparison has been made numerous times by many different people."
 
If you don't know what linear gameplay means then Google it.

Try Googling "guild wars linear gameplay".

Not sure if you've really played GW or not. How do you reach different areas in the game? You have to complete a LINEAR series of "missions".

Let me provide you with an example you may be able to comprehend...
PlayerA wants to join up with PlayerB. PlayerA just started the game. PlayerB has finished the game. In order for PlayerA to join PlayerB, PlayerB must go to PlayerA's area and "run" playerA through a series of linear "missions" to unlock each area.

Now in WoW, you can freely travel the entire World. You do not have to complete missions in order to unlock the next peice of land.

Do you understand?


"Errm, thats 8 million WoW accounts have been created." Uhhh...No. It's active subscriptions.

Guild Wars is a good arcade style RPG. If you're a serious MMORPG player then you wouldn't even consider this game.

One more note on Guild Wars...

How do you change the key binding? That's one of the first questions I asked when I started playing GW. Answer: You can't. The game is made for the casual, arcade style gamer. No need to be able to map keys. Click the 8 skill buttons.

In WoW you can completly customize the interface. You can isntall 3rd party add on's that help you manage your items, auctions, map coordinates, etc etc etc.

WoW has a complex macro scripting language that allows you to automate tasks!

WoW has a complex threat system for NPC enemies. GW shows you all the enemies in their standard spawn spots on your minimap. It even shows an agro circle around the enemy. BTW, NPC enemies in GW have 360 degree peripheral vision so there's no sneaking behind them.
 
rexmundi said:
Not sure if you've really played GW or not. How do you reach different areas in the game? You have to complete a LINEAR series of "missions".

Let me provide you with an example you may be able to comprehend...
PlayerA wants to join up with PlayerB. PlayerA just started the game. PlayerB has finished the game. In order for PlayerA to join PlayerB, PlayerB must go to PlayerA's area and "run" playerA through a series of linear "missions" to unlock each area.

Now in WoW, you can freely travel the entire World. You do not have to complete missions in order to unlock the next peice of land.
You can travel freely in Guild Wars too. Yes, completing the missions will take you to the next outpost, but you can also travel there by yourself.

The missions themselves have these own areas that are accessible only when entering the mission, but otherwise there are no limits (except the Crystal Desert which isn't accessible unless The Sanctum Cay mission is completed).

For example, completing the Crystal Desert missions would take the player to Droknar's Forge, but you can also get there by traveling normally from Beacon's Perch (or from wherever you want to start).
 
Mictlantecuhtli said:
You can travel freely in Guild Wars too. Yes, completing the missions will take you to the next outpost, but you can also travel there by yourself.

The missions themselves have these own areas that are accessible only when entering the mission, but otherwise there are no limits (except the Crystal Desert which isn't accessible unless The Sanctum Cay mission is completed).

For example, completing the Crystal Desert missions would take the player to Droknar's Forge, but you can also get there by traveling normally from Beacon's Perch (or from wherever you want to start).

Travelling from Beacons to Droks is no longer possilbe. It's been nerfed. People used to make some good coin running people to Droks but it can no longer be done.
 
rexmundi said:
Travelling from Beacons to Droks is no longer possilbe. It's been nerfed. People used to make some good coin running people to Droks but it can no longer be done.
Nerfed? Go to District 1 of beacons and just look at all the people doing that run. Join one of em if you need proof that it's possible. They've TRIED to nerf it several times, but they seem to have been unable to do so.

And Mictlantecuhtli is right, you don't have to unlock areas. And in WoW, travel isn't really any more free than it is in GW because although like you say, you can theoretically get anywhere at any time, that doesn't mean you would be able to survive that journey. A level 10 trying to get to Outland (when burning crusade releases)? I'd like to see YOU get a level 10 to outland.
 
I play both
GW is awesome for the ppl that you meet, it seems to have a better online community than WoW imo

WoW has a huge amount of quests and extras and thats what you pay for on your monthly payments.
WoWs community is hard to explain because there are some good ppl on the servers bu then there are a hell of alot of ppl you rip you because yoru not a high level
the comunity in my experience is very elitist untill you reach about lvl 30 then you start to get taken seriously!

but if you can put up with teh monthly payments and the community during the low levels then WoWs for you
otherwise GW is the way fwd :D
 
MetalX said:
Nerfed? Go to District 1 of beacons and just look at all the people doing that run. Join one of em if you need proof that it's possible. They've TRIED to nerf it several times, but they seem to have been unable to do so.

And Mictlantecuhtli is right, you don't have to unlock areas. And in WoW, travel isn't really any more free than it is in GW because although like you say, you can theoretically get anywhere at any time, that doesn't mean you would be able to survive that journey. A level 10 trying to get to Outland (when burning crusade releases)? I'd like to see YOU get a level 10 to outland.

In WoW there is no need to pay people to run you to the end of the game. I never understood why people who played GW payed other players to run them through missions and areas. That is, until I played the game myself. The missions/quests are horribly boring.

This shouldn't be a WoW vs Guild Wars topic because WoW is in a league unreachable by GW. It should be a Guild Wars vs Dungeon Siege II topic.

Dungeon Siege II wins.
 
GW is in a league unreachable by Dungeon Siege because A) Dungeon Siege is a piece of **** and B) Dungeon Siege isn't an MMO.

Maybe you should try doing something else on TS other than spamming about how great WoW is. All 5 of your posts here are on this thread. Try making yourself useful and helping people instead of spamming about how greatWorld of Warcraft is and how addicted (which I presume you are or were) to it.

Oh, and I have asked you a number of times for "proof" of some of the statements you have made, and I'm still waiting for proof. I'm perfectly ready to admit you are right, just prove it to me and I will stand corrected about GW vs WoW.
 
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