hahahanoobs
Posts: 5,226 +3,077
That's easy to say as a customer...And it is good. We have got so many amazing things that were possible because they were built on open source. Punish them if they refuse to learn that lesson.
That's easy to say as a customer...And it is good. We have got so many amazing things that were possible because they were built on open source. Punish them if they refuse to learn that lesson.
I remember the first time I used dual analog sticks. Halo CE. I've been gaming consistently since Atari was king, and the first time (and for a good while after) I tried an fps with dual sticks, my brain said, "Wtf!?" Even before, using the N64 controller for GoldenEye. In both of these instances, it felt unnatural, awkward, and almost wrong. I know any credibility to my comment is about to fly out the window, but now I prefer controllers to m/k, and I can slay with m/k. It's just personal preference. My point is, while I haven't used a Steam controller, there have been many learning curves for gaming input devices in my life, as others likely have experienced. Just because it doesn't instantly "click" for you, doesn't instantly make it bad. And the ability to remap everything sounds pretty swell. Perhaps if I tried one, I'd loathe it, but that doesn't mean it's trash across the board.“It’s not bad you’re just using it wrong!”
Buddy, if users weren’t able to easily figure out how to use it without hating themselves, it’s bad.
Controllers are input devices - they should be natural to use and not require remapping and mods etc to work.
I am good with whatever people want to use, really. It is the growing pervasiveness of aim assist that is problematic for me more than the controllers themselves. Especially as they mix PC and console FPS together on the same servers (COD CW). Why do they get an advantage I don't have, and one neither of us should have? It erodes at skill based playing... No bueno.
That being said, it is hard to think of a circumstance where a controller is more efficient and has more utility than available keyboard and mouse combos. Albeit, I do get the point that sometimes you want to relax in a beanbag and play a game.
I actually have a great racing simulator setup, so I use other controllers as well sometimes (Wheels, peddles, controllers buttons on racing wheels) for that setup, especially with Forza. So yeah, my gripe is mostly FPS gaming with controllers.
I am glad pc game devs don't think like that. I physically can't use keyboard and mouse because of tremors. Lol. Besides most games are on both so why take controller support out of the pc port?If you want to use controllers, buy a console. Stop eroding at the one thing that makes PC gaming fundamentally better than any system with a controller, I.e. mouse and keyboard (or variants thereof). We are making a whole generation of people who are imprecise and off target because we allow the games to assist their aiming. What a great way to handicap visuospatial reasoning and create unrealistic real-world expectations of skill building...
I'm very much with you on this, and surprised at how gungho people are about saying it was a bad product for not being mature on day one.
I am glad pc game devs don't think like that. I physically can't use keyboard and mouse because of tremors. Lol. Besides most games are on both so why take controller support out of the pc port?
As Enya so famously said, "How can one learn how to configure the SC? Only time...."Loved the article! I am so impressed by the functionalities this controller can bring to bear, given enough time and elbow grease regarding its configuration.
Now if anyone can point me in the right direction of how to configure this thing without trying to blow my brains out, I'd be greatly appreciative. After the latest update, it seems many of the how-to's aren't up to speed anymore.
Loved the article! I am so impressed by the functionalities this controller can bring to bear, given enough time and elbow grease regarding its configuration.
Now if anyone can point me in the right direction of how to configure this thing without trying to blow my brains out, I'd be greatly appreciative. After the latest update, it seems many of the how-to's aren't up to speed anymore.
The first thing is the basics and KrashKharma laid them out very well. Next here are some detailed how to's that have been updated so are still relevant:Loved the article! I am so impressed by the functionalities this controller can bring to bear, given enough time and elbow grease regarding its configuration.
Now if anyone can point me in the right direction of how to configure this thing without trying to blow my brains out, I'd be greatly appreciative. After the latest update, it seems many of the how-to's aren't up to speed anymore.
Yes, I've had a really poor experience following written guides for steam controller. Everything I've learned was from YouTube.
Woodsie had some good launch time videos that give you an idea about what the controller can do in different genres. He didn't go into detail, so his general impressions are still useful.
CriticalComposer does deep dives on specific features, very comprehensive instructions on stuff like "using left TouchPad as a DPad on Hardcore platformer".
RambleTan hops on the latest updates and explains features. Recently the gyro was updated to support the on screen touch menus, and ramble covered it. He also has a library of complex configurations for games like Arma, star citizen, stuff you would think were impossible on a controller.
It's really not surprising, comment sections and places for opinions online in general are mob gatherings where people go to repeat the argument they currently believe with fervor. Very few of the opinions you see online actually come from a place of familiarity with whatever's being discussed. Case in point: every single negative comment in this thread comes from people who've never used an SC, and not one of them seems to see the flaw in that logic. They think they're in the right just because that seems to be the dominant opinion, so they don't understand how it could be wrong.
Bro these people don't think physical and neural diversity are valid, they haven't and won't consider the possibility of your use case.
I am glad pc game devs don't think like that. I physically can't use keyboard and mouse because of tremors. Lol. Besides most games are on both so why take controller support out of the pc port?
“It’s not bad you’re just using it wrong!”
Buddy, if users weren’t able to easily figure out how to use it without hating themselves, it’s bad.
Controllers are input devices - they should be natural to use and not require remapping and mods etc to work.
Dude - A piano keyboard is the most frigging unnatural controller on the face of the earth. Closely followed by the violin.
There is no such thing as a natural controller.
Bless your heart. Repeat after me: the PC isn't to blame for bad or clumsy ports from individual developers.You ever try Devil May Cry with a keyboard and mouse?