Posts: 149 +153
Check out Razbuten's "Gaming for a non gamer series". In it, the lady he lives with struggles with the controls to do basic things such as moving the character and camera at the same time.
Or how about this review of a game, where the dual stick controls we take for granted today were once described as being terrifying.
If we were to take the argument that having to learn it makes it bad, we'd have to say dual stick controls are bad in order to be logically consistent.
In truth, having to learn something doesnt make that thing inherently bad.
The reality is that the modern dual stick controller design has been around for more than 2 decades. Gamers likely have loads, and I mean loads loads, of experience with it.
So along comes the Steam Controller, and its got a wildly different design. Its more than a little naive to think no learning should be required to use it effectively.
And I get it. If someone doesnt want to learn and they just want to use whats familiar to them, that's fine. I just wish people would take ownership of their preference instead of saying something is bad simply because it doesnt fit their preference.
Exxxxcept eventually people learnt how to use them and switched. That didn't happen for the Steam controller - the learning curve was WAY too steep.