Indie games on Steam are getting cheaper, and the $10 hit is taking over

Daniel Sims

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Connecting the dots: Pricing has always been a tricky topic for indie developers, and new data suggests that multiple factors are putting downward pressure on how much shoppers are willing to pay on Steam. While expensive AAA games remain as popular as ever, hit indie titles have become noticeably cheaper over the past couple of years.

Recent analysis from the GameDiscoverCo newsletter has uncovered a trend of falling game prices on Steam. A wave of successful titles with MSRPs under $10 appears to be a primary cause.

GameDiscoverCo compared the prices, estimated sales, and revenue for the 50 top-selling non – free-to-play games on Steam for each month since February 2023. Although pricing remains highly variable on the storefront, isolating a line of best fit reveals a slight but detectable downward trend.

Average prices fell by only 2% during this period, likely due to the influence of AAA games, which have begun shifting from $60 to a new standard MSRP of $70. However, the median price decreased by 20% for the top-selling games – from $19.50 to $15.64 – and by 14% for the top-earning titles, from $23.70 to $20.35.

The analysts interpreted the data as evidence of a growing gap between $60 - $70 AAA games and indie titles increasingly sold for less than $20. For example, a list of the top 13 games from September 2025 includes numerous titles costing $20 or less and a few $70 AAA games, but only one item priced above $20 and below $60: Shape of Dreams, available for $25.

Meanwhile, several well-regarded indie titles with MSRPs under $10 have debuted on Steam over the past couple of years. Many are part of a rising wave of online co-op games such as Content Warning, Peak, RV There Yet?, and R.E.P.O., all of which cost $8 except R.E.P.O., which costs $10. Other successful, distinctive releases in the same timeframe with similarly low prices include Rusty's Retirement ($7) and Buckshot Roulette ($3).

Looking at median prices since 2020 suggests the trend began in 2023, though the causes may be numerous. New tools may have lowered the cost of developing compelling indie games, and rising sales of retro titles might have intensified a price war.

Still, the middle pricing bracket hasn't disappeared entirely. The top-selling game on Steam as of this writing, Arc Raiders, costs $40. Other notable examples include Dispatch ($30), Solo Leveling: Arise Overdrive ($40), and Of Ash and Steel ($30).

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So why did $70 games keep up?
Where did you get that from?

"However, the median price decreased by 20% for the top-selling games – from $19.50 to $15.64 – and by 14% for the top-earning titles, from $23.70 to $20.35."

"The top-selling game on Steam as of this writing, Arc Raiders, costs $40. Other notable examples include Dispatch ($30), Solo Leveling: Arise Overdrive ($40), and Of Ash and Steel ($30)."

Notice there is no $70 game listed there. Outside of Battlefield 6, the $70 AAA market has been producing far more failures than hits.
 
Where did you get that from?

"However, the median price decreased by 20% for the top-selling games – from $19.50 to $15.64 – and by 14% for the top-earning titles, from $23.70 to $20.35."

"The top-selling game on Steam as of this writing, Arc Raiders, costs $40. Other notable examples include Dispatch ($30), Solo Leveling: Arise Overdrive ($40), and Of Ash and Steel ($30)."

Notice there is no $70 game listed there. Outside of Battlefield 6, the $70 AAA market has been producing far more failures than hits.
Sorry.. I researched outside of this article... but most sales are in high price and low priced games - with the middle-priced losing out.


--> key paragraph:
The report points to two extremes: games under $20 that people may be more willing to take a chance on precisely because they're affordable, and big or AAA games in the $60 – $70 range that have the brand power to bring people in at that price.


This also kind of backs that up, but it's not as specific...
 
There is just so much being released that I can find a ton of older games to play with a discount.

On top of that, indies age better than graphics-focused titles.
 
So why did $70 games keep up?

-Because they eliminated innovation.

The $70 stuff is almost exclusively the CODs, the AssCreeds, and Battlefields.

Same **** different day stuff.

People buy $10 games for innovation, and $70 for nostalgia and comfort.

Sometimes "Shits expensive yo" means "So people buy specific luxury purchases as a stress reliever".

I don't make the rules, you have an issue with people's contradictory behavior, take it up with God :laughing:
 
I have troubles finding newer games that are captivating. I'm back to playing older games such as Torchlight 2, Spore, Galactic Civ 2 (tried 3, just wasn't that fun as 2 seems to be).
 
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