Inzoi system requirements suggest upscaling is essential

midian182

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What just happened? Inzoi, the game aiming to challenge The Sims in the popular life simulation genre, is close to its early access launch date. That means the full PC system recommendations and optimal settings have been released. The big takeaway here is that this is another game where enabling upscaling appears to be a necessity, or at least strongly recommended.

The extensive announcement of Inzoi's updated system requirements starts with a warning that the game delivers high-quality graphics and realistic city-level simulations, which require higher system specifications to run smoothly.

The update includes slight alterations to the previously released minimum and recommended specs that appear on Inzoi's Steam page. Check out the full specs below.

An RTX 3060 for the Medium tier doesn't seem too bad. Even an RTX 3070 for the Recommended tier is okay, considering this is the setting "optimized" for 4K monitors – and the RTX 4060 is now the most popular card among Steam survey participants.

However, it does appear that Inzoi is another game in which upscaling is a requirement rather than an option. The game page gives eight preset options based on different systems and gameplay preference. All eight have either Nvidia DLSS, AMD FSR, or Intel XeSS enabled.

  Minimum Medium Recommended High
Better Graphics Nvidia DLSS Super Resolution / AMD FSR 3 / XeSS - Performance
Ray Tracing - On
Preset - Low
Nvidia DLSS Super Resolution / AMD FSR 3 / XeSS - Performance
Ray Tracing - On
Preset - Medium
Nvidia DLSS Super Resolution / AMD FSR 3 / XeSS - Balance
Ray Tracing - On
Preset - High
Nvidia DLSS Super Resolution / AMD FSR 3 / XeSS - Quality
Ray Tracing - On
Preset - Ultra High
Better Performance Nvidia DLSS Super Resolution / AMD FSR 3 / XeSS - Ultra Performance
Ray Tracing - Off
Preset - Very Low
Nvidia DLSS Super Resolution / AMD FSR 3 / XeSS - Performance
Ray Tracing - Off
Preset - Low
Nvidia DLSS Super Resolution / AMD FSR 3 / XeSS - Performance
Ray Tracing - Off
Preset - Medium
Nvidia DLSS Super Resolution / AMD FSR 3 / XeSS - Balance
Ray Tracing - Off
Preset - High

In 2023, Remnant II became what's believed to be the first game in which upscaling was essentially a requirement. Developer Gunfire Games said at the time that it was designed "with upscaling in mind." There have been other games since then that follow this trend, including Star Wars Outlaws and Alan Wake 2.

Something we don't often see when companies release a game's PC system requirements is a graphics comparison video. Inzoi's highest settings look very nice, but that's to be expected with an RTX 4080/RX 7900 XTX and a Core i7-14700K/Ryzen 9800X3D.

Inzoi will have a tough job dethroning The Sims. Visually and technically it does look impressive, but part of the reason The Sims franchise has sold over 200 million copies worldwide has been its ability to run on a wide range of PCs.

Inzoi's early access begins on March 28.

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Why does the storage needs change? first time I've seen that,

only thing I can think of is that there will be downloadable texture packs.
 
It's good they made a video showing various settings/

System requirements are outrageous these days and the massive jump in requirements are not reflected in what you see. I'd rather go back to slightly worse graphics with far less requirements.

Most PC games I will never play as I refuse to spend money on a new GPU until they are more sensibly priced .

Luckily their are still good games that will run on old hardware being released by smaller developers. Otherwise I would have stopped playing game son PC years ago.
 
Upscaling shall NEVER had existed...

The only reason it exist, was for Nvidia to be able to make RTX possible.

I think you mean upscaling "should never have existed". If that's what u meant, it's pretty common in the history of graphics and GPUs to have a new feature a requirement, but it was always done in the DirectX API through Microsoft (e.g. hardware tessellation and shader model 5.0 were required in DirectX 11, and now they're standard).

Nowadays, this newest feature (DLSS/FSR) is done through developers and Nvidia/AMD. Maybe DirectX 13 will have DLSS/FSR as a requirement? It's simply the evolution of graphics.
 
I really like the video comparison by the devs. Most YouTubers take 4X as long to get to the actual comparison.

Minimum looks terrible. Medium pretty good. Recommended as good as High except for the shadows. Another example of RT makes it better, but just a bit. Still, maybe you want your simulated self to walk under acturate tree shadows as you go about your simulated day. -shrug-
 
This is further proof that micro-details for ultra-high resolution require too many resources. And yet, they don't display FPS. There's a chance of surprises :/
 
Who plays games meant to simulate having an actual life? I guess a lot of people do, but why...

Go outside, go to the store, go to church, meet people, get a real social life. It's not really that hard.
 
Who plays games meant to simulate having an actual life? I guess a lot of people do, but why...

Go outside, go to the store, go to church, meet people, get a real social life. It's not really that hard.

Let your wife drown in the pool while doing yourself a full body tattoo.... it's not really hard....
throw your job and two kids away to become a barista ... easy

most people don't exactly simulate their exact life in Sims :)
 
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Looks like they worked hard to make the game run on lower end hardware, but want to let the recommended settings show the quality of the work they put it. I think it's fair.
 
Ok without actually watching the vid , I thought Sims were mainly female players , so expensive GPU seems strange.

If could be waifu sim - again didn't watch - spends 2 hours applying makeup and toner , throwing up dessert into the the big bowl
 
I think you mean upscaling "should never have existed". If that's what u meant, it's pretty common in the history of graphics and GPUs to have a new feature a requirement, but it was always done in the DirectX API through Microsoft (e.g. hardware tessellation and shader model 5.0 were required in DirectX 11, and now they're standard).

Nowadays, this newest feature (DLSS/FSR) is done through developers and Nvidia/AMD. Maybe DirectX 13 will have DLSS/FSR as a requirement? It's simply the evolution of graphics.
I am a francophone, but you get the message anyway. Upscaling, as it is right now, is a byproduct requirement for RTX features, because those features cannot be rendered natively.

It is another PhysX attempt from Nvidia to corner AMD and it literally worked for the last 2 generations.
 
The CPU equivalents make no sense.

It equates a 12700 with a 7800X3D.

It would be much more helpful to know if performance benefitted from more cores or more cache.
 
It's existed in its TAA form since the PS4 era, before that, both the PS3 and Xbox 360 did basic upscaling to reach "HD" on most games.

Nvidia certainly did not invent upscaling.

Yeah, but Nvidia has dialed that to 11. Because of DLSS, upscaling has became the norm for PC games. So many new releases, has visuals that don't justify their performance in running bad, and instead of opting to optimizing their titles to run well, developers resorts to AI upscaling.
 
The Sims’ secret weapon has always been accessibility—running on everything from high-end rigs to decade-old laptops. Inzoi might be the better-looking game, but if it struggles to reach a broad audience, it’ll have a hard time pulling players away from EA’s juggernaut.
 
Yeah, but Nvidia has dialed that to 11. Because of DLSS, upscaling has became the norm for PC games. So many new releases, has visuals that don't justify their performance in running bad, and instead of opting to optimizing their titles to run well, developers resorts to AI upscaling.
TAA has been around since at least the PS4 era, upscaling has been "the norm" since the PS3/360 released, before DLSS was even an idea.

DLSS is a replacement for TAA, TAA was already the norm, TAA is essentially upscaling, here's a video where a mod has been used to remove TAA on Cyberpunk so you can see how bad native looks:
Now, there is an arguement to be made that TAA / DLSS simply aren't the best forms of upscaling / anti-aliasing, that would be interesting to discuss, but pretending DLSS has made "upscaling the norm" is just factually incorrect, it was already the norm.

Your anger is pointed to the wrong thing, game devs refuse to optimize properly, They "target" a 2060 Super at 30fps, when they should be targeting at least 60fps. 4080 should be the absolute highest they target for, and that should also be 60fps, 4090 shouldn't even be in their minds to consider, yet here we are with 4090's running at 24fps.

Game devs are obsessed with "easy" graphics fidelity, that's the real issue, when in reality, most gamers would prefer a well optimized game. I also think game art has gone to sh*t over the years as well, games just look worse than they did 10+ years ago as art styles have stagnated.
 
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