"Instead of wasting time fighting yet another orc, I could just buy a box using the ample amounts of in-game cash I’d amassed and get some cool new additions to my roster"
Shouldn't the whole point of the game be that fighting orcs is not wasting time? Isn't it a bad game, if it makes you feel like paying to skip play is worthwhile? And a cynic in me tells that making grinding unappealing was done for the purpose of selling more loot crates. Or is it just a coincidence? Kotaku is a joke...
I delved into this a bit back when I covered the initial announcement of the game's microtransactions. I do agree that it shouldn't be considered a "Waste of time" to actually play the game, and that does speak to how sneakily the microtransactions have been implemented into the game's flow here - clearly the balance of the game was changed to fit them, rather than the other way around. Jim Sterling on YT brings up a lot of excellent points about this whole debacle, I recommend checking that out if you get a chance.
I don't agree that Kotaku is in any way a "joke", though. It's just one reviewer's experience, I've seen other writers there criticize microtransactions on multiple occasions. It's OK to like microtransactions, even if you (and myself, granted) dislike them. It does mean that I'll be holding off on this game, though, sadly - I really enjoyed the first one.