More details surface on Steam for Mac

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Jos

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Last month, Valve announced that its Steam game distribution platform and its own library of games would be coming to Mac OS X in April. Although we're not sure they'll be able to meet their self-imposed deadline, with just a few days left before the month is over, beta testers posting on the company's SteamPowered forums have started revealing a number of details regarding the upcoming release. Some of the highlights include:

  • It will require Mac OS X 10.5 and an Intel processor, PowerPC will not be supported.
  • Source will run natively on OpenGL.
  • Source games for Mac will require Mac OS X 10.5.8 or higher (Leopard), or 10.6.3 or higher (Snow Leopard).
  • Source games are not supported on the X3100 or 900-series Intel chipsets.
  • Buying certain games for PC will include a free license for the Mac platform, and vice versa. This will likely depend on the publisher which will label games as such with the Steam Play icon.
  • Mac OS X and Windows users will play on the same servers, join the same lobbies, etc.

Some of these details are not at all surprising, like the minimum software and hardware requirements, but getting confirmation on cross-platform compatibility and releases at no extra cost is certainly nice. Counter-Strike, the Half-Life series, Left 4 Dead, Left 4 Dead 2, Portal, Portal 2, and Team Fortress 2 have all been confirmed for release on Mac OS X, with presumably more games on the way later on.

Valve also confirmed that Apple's operating system will be treated as a tier-1 platform, which means shorter waits for Mac gamers. It will be interesting to see if Valve's Mac OS X push will prompt third-party developers to start looking at the platform more seriously and making more titles available for it.

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Great! Hopefully Creative Assembly will start publishing their games for Mac in the near future too. Hats off to Steam :)
 
Great news for someone who has been running Boot Camp for years and years.c
 
I'm glad to say goodbye to my Windows partition in Boot Camp. I only used that thing to play games.
 
I bought a Macbook for the battery life, but a number of my apps (incl games) needed Windows, so off to bootcamp land and 20% less battery life. Well, now that games are actually, SERIOUSLY, coming to Mac, I have more reason to just stay on the Mac side.

The other benefit to this is huge. If more and more games use OpenGL, then Windows, Mac, Linux... it doesn't matter... games with be OS independent. And it would make porting games back and forth between mobile and console platforms much easier. The future of computer gaming looks brighter now, thanks to Valve.
 
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