Most game developers are now relying on AI to cut costs and speed up production

Skye Jacobs

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Bottom line: Artificial intelligence has quickly evolved from an experimental tool to a core component of video game production, according to a new report from Google Cloud and The Harris Poll. The study reveals that 87 percent of developers now use AI agents to handle tasks that once consumed significant portions of development cycles. This shift comes as game studios grapple with soaring production costs and tighter budgets in the wake of mass layoffs that cut more than 10,000 industry jobs last year.

The survey, conducted in late June and early July across the United States, South Korea, Norway, Finland, and Sweden, gathered responses from 615 developers. It revealed that AI tools are now being used for a wide range of tasks, including content optimization and large-scale processing of text, code, audio, and video.

Nearly 44 percent of respondents reported using the tools to process information quickly and autonomously, enabling faster decision-making within production pipelines.

The technology is being positioned as a solution to one of the industry's most persistent challenges: development timelines that continue to expand as games grow more complex and players demand greater sophistication. By automating repetitive tasks, AI allows developers to focus on higher-level priorities such as design and creative direction.

An overwhelming majority of respondents – 94 percent – believe that AI will ultimately help reduce development costs. Studios hope this will offset the rising expenses associated with producing big-budget titles and maintaining live-service games.

However, the survey also revealed that one in four developers struggle to measure the return on investment from their AI initiatives, citing high integration costs and challenges in assessing productivity gains.

While studios embrace automation, concerns over its implications remain significant. About 63 percent of surveyed developers expressed worries about data ownership and intellectual property, as questions persist over who holds the rights to AI-generated material.

These concerns echo broader debates across media industries. Last year, video game performers in Hollywood staged a strike over AI usage and pay disputes, even as major publishers shuttered studios and executed mass layoffs.

Fears of job loss remain widespread, as developers worry that increased reliance on AI could displace human roles, drive down wages, or trigger legal battles over the use of training data and generated assets.

Despite these challenges, industry sentiment toward AI remains largely optimistic. Many developers view automation as crucial for sustaining innovation amid budget pressures.

Some predict that broader AI adoption could accelerate prototyping cycles, open new opportunities for smaller studios, and foster more collaborative development across disciplines.

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Once AI gains enough market share among Devs, then the AI developers will start strong arming game devs to pay more. Once AI takes enough jobs then they'll start charging more than the cost of a human per job it replaced and nobody will be able to do anything about it because it takes years, sometimes decades, to train people and noone will be able to just go out and hire people to replace AI.
 
"cost challenges"

LMAO wat? Game developers are spending unholy amounts of capital making their mediocre garbage. Once again, Expedition 33 shows these developers are absolutely full of it.
 
"cost challenges"

LMAO wat? Game developers are spending unholy amounts of capital making their mediocre garbage. Once again, Expedition 33 shows these developers are absolutely full of it.
Well, more like the executives are giving themselves massive bonuses and writing off sitting is endless and unnecessary "meetings" all day as "costs"

 
Wait what? 40% of game devs believe AI engines will be a thing??
Who did they interview? High level management and publishers?
This reeks of false information.

Also wtf these slides. They use it to ' generate unpredictable narrative?' what? XD You mean incoherent and random slop?
How does this 'create more time for design and creativity'? This sounds like you let AI just handle all the tasks and sit back.

What a joke article.

I can tell you right now this isn't going to make better games, it might make them worse instead.
We have yet to see the first game that was benefited by AI.
Give me one example of a game that was better due to AI.
 
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Well, more like the executives are giving themselves massive bonuses and writing off sitting is endless and unnecessary "meetings" all day as "costs"
This reminds me of how everyone decried Wal Mart's CEO salary and cried how the whole C suite was overpaid and that was why they are poor, when in reality if you took all their salaries, set them to $0, and gave that money to the employees they'd get enough per year for a single Happy Meal.

It's not "just executives". Game devs are absolutely sucking up resources and wasting time. We've seen what they think of their fans and how poorly they can manage themselves (oh hello there Bioware....)
 
This reminds me of how everyone decried Wal Mart's CEO salary and cried how the whole C suite was overpaid and that was why they are poor, when in reality if you took all their salaries, set them to $0, and gave that money to the employees they'd get enough per year for a single Happy Meal.

It's not "just executives". Game devs are absolutely sucking up resources and wasting time. We've seen what they think of their fans and how poorly they can manage themselves (oh hello there Bioware....)
Bonuses are usually paid out in stock options to avoid taxes and then they take a loan out against them because debt can't be taxes.
 
No. I, the consumer, will decide if you used AI in a way that doesn't annoy or anger me. You can't force me to buy it. Be careful in the ways you use AI. It matters to me.
 
Developers are doing a great job of signaling exactly when they've given up on themselves, their talent, and their own creativity. They've established themselves as second class developers with first class budgets while the people working with an actual stable of skilled creatives will be eating like kings.
 
Once AI gains enough market share among Devs, then the AI developers will start strong arming game devs to pay more. Once AI takes enough jobs then they'll start charging more than the cost of a human per job it replaced and nobody will be able to do anything about it because it takes years, sometimes decades, to train people and noone will be able to just go out and hire people to replace AI.
Same thing happened with cloud. At first it was cheaper upfront, no maintenance, easy scalability. Autoscaling even made sloppy code cheaper to ship since the servers handled it. But over time costs crept up, and in a lot of cases cloud now costs more than running your own hardware. But you end up locked in the ecosystem and changing that is expensive. AI will likely follow that path: starts cheap and convenient, but once everyone relies on it, providers have all the leverage and prices go up.
 
Give me one example of a game that was better due to AI.
As a tech designer using Unreal, AI has been very very useful at speeding up my automation tasks. For example, collecting X actors with a certain prefix or name and then putting them into a format I can use. I had everything put into a map without creating it manually. it's great for setting up Excel sheets to manage a big balance pass. I've done this by hand before, and hand written scripts, but they all required working out Regex and techniques. Now I just ask AI and it gives me exactly what I need. Gpt 5 has been incredible over 4.
 
I can tell you right now this isn't going to make better games, it might make them worse instead.
We have yet to see the first game that was benefited by AI.
Give me one example of a game that was better due to AI.

Fortnite. They had a Darth Vader NPC that used AI to have conversations with players using a simulation of James Earl Jones's voice through the voice chat. My son who plays Fortnite thought it was fun and amusing.
 
"AI-driven games engines" being one of the "most promising trends" at 40% is all you need to know to know how clueless people participating in this survey were about the capabilities and usefulness of AI
 
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