Nvidia launches GeForce 347.52 WHQL Game Ready 'Evolve' driver

Shawn Knight

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nvidia rolls geforce whql game ready driver nvidia gaming drivers graphics card whql nvidia gpu geforce 347.52 game ready drivers graphics card drivers

Nvidia has pushed out its latest GeForce “Game Ready” drivers, version 347.52 WHQL. The new drivers deliver performance optimizations, new SLI profiles and other tweaks and are recommended for all modern GeForce GTX cards.

Specifically, the new drivers are Game Ready for Evolve, the 4 vs. 1 title from the group that created Left 4 Dead in which up to four human players take on a powerful monster. The game is powered by the CryEngine and utilizes DirectX 11 tesselation, advanced particle effects and a detail-rich environment.

You’ll also get improvements in a number of other popular games including Alien: Isolation, Assassin’s Creed: Unity, Dragon Age: Inquisition, Far Cry 4, GRID: Autosport and WarTunder.

Nvidia says users can expect improvements of anywhere between three to 13 percent in those games across GeForce GTX 960, 970 and 980 cards.

The GPU maker has also added or updated the following SLI profiles:

  • Alone in the Dark: Illumination - Added SLI profile
  • Black Desert - Updated SLI profile
  • Dying Light - Updated SLI profile (previously released via GeForce Experience)
  • Evolve - Added SLI profile
  • H1Z1 - Added SLI profile
  • Heroes of the Storm - Updated SLI profile
  • Saint's Row - Gat out of Hell - Added SLI profile
  • Total War: Attila - Added SLI profile
  • Triad Wars - Added SLI profile

Interested Nvidia gamers can pick up the GeForce 347.52 WHQL Game Ready drivers simply by clicking here. Alternately, Nvidia’s GeForce Experience software will download the update for installation automatically.

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Someone tried to convince me they didn't exist for single GPU's...
Odd. If performance improvements for new games didn't exist why would there be any need for driver revisions?

You should expect reasonable performance increases with a new game, but those should tail off rapidly (depending how on the ball the driver team is) with subsequent releases after the initial optimization has been written.

In other Nvidia (non-driver) news, the company just exceeded AMD's revenue ($1.251bn vs $1.24bn for AMD) for the previous quarter. Can't remember that ever happening before.
 
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Odd. If performance improvements for new games didn't exist why would there be any need for driver revisions?

You should expect reasonable performance increases with a new game, but those should tail off rapidly (depending how on the ball the driver team is) with subsequent releases after the initial optimization has been written.

You don't get continuous performance improvements throughout the titles' life, but more can be done in the following weeks and months in a lot of cases after getting more familiar with the the dev team, game engine and the GPU architecture itself. nVIDIA drivers prove it on an almost regular basis.
 
Odd. If performance improvements for new games didn't exist why would there be any need for driver revisions?

You should expect reasonable performance increases with a new game, but those should tail off rapidly (depending how on the ball the driver team is) with subsequent releases after the initial optimization has been written.

You don't get continuous performance improvements throughout the titles' life, but more can be done in the following weeks and months in a lot of cases after getting more familiar with the the dev team, game engine and the GPU architecture itself. nVIDIA drivers prove it on an almost regular basis.

And don't forget about the popularity of the game as benchmarking tool among reviewers...
 
Too bad my GTX 480 (secondary card) will not see any improvement. It still has some spring it its step, and runs cooler and quieter than my 7950.
 
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