Nvidia's DLSS tech comes to Cyberpunk 2077, Minecraft RTX, and four others this month

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In brief: Starting today, Nvidia's framerate-enhancing deep learning supersampling (DLSS) tech is now available in four additional games, with two more to come later this month. These games include Cyberpunk 2077, Minecraft's newly-released RTX version, CRSED: F.O.A.D., Mount & Blade II: Bannerlord, Scavengers, and Moonlight Blade.

Most of our readers know what DLSS is by this point, so we won't go into a lengthy explanation of how it works. In short, it renders games at a lower resolution to increase frame rates and then uses AI to upscale the image, preserving performance gains while also sharpening up image quality. In many cases, the visual difference between a DLSS-enhanced and native resolution game is minimal.

At any rate, Nvidia has released its own performance graphs for each of the games we mentioned, demonstrating how smooth users can expect their experience to be at 4K with an RTX-enhanced card. Strangely, Cyberpunk is the only game that Nvidia-provided 1440p and 1080p charts for.

In Minecraft with RTX, Nvidia boasts an FPS boost of "more than double" on supported cards. At max settings with DLSS' "Performance" mode activated, the humble RTX 2060 was able to go from an unplayable 10.7 FPS to a much more reasonable 34.6 FPS at 4K. The 3090 goes from 38.6 FPS to 106.6 FPS, and the mid-range RTX 3060 Ti leaps up to 60.7 FPS from 19.7.

Those are pretty hefty performance hits, but it does look like DLSS can help you regain plenty of performance. Unfortunately, AI supersampling can only do so much for a much more graphically-intense game like Cyberpunk.

With all settings (including RTX) set to Ultra at 4K and DLSS' Performance mode on, the only card that can achieve near 60 fps -- 57.8, to be specific (up from 22) -- is the RTX 3090. The 3080 falls behind at a boosted 51.8 FPS (15.5 FPS pre-DLSS), and the 2080 Ti comes in dead last, pushing only 38.2 frames at 4K.

Of course, most PC gamers probably won't be playing Cyberpunk 2077 at 4K, due to personal preference or hardware limitations, so how about 1440p? Here, things are a bit more positive, as you can see in the graph below:

We still see sub-60 frame rates for all RTX cards falling below the RTX 3080, but around 50 FPS is still very playable for both the 3070 and 2080 Ti. At 1080p, every RTX card above the 3060 Ti can surpass 60 FPS on average, according to Nvidia (lower-end cards will likely come close, but the company didn't include them in its tests).

As nice as it is to get a preview of Cyberpunk's RT performance shortly before launch (as well as the other games getting DLSS support in December), we always advise readers to take manufacturer benchmarks with a grain of salt. Without knowing the company's testing methodology or seeing 1% low FPS figures, it's probably best to wait for third-party tests before making any performance-based purchasing decisions. Our own Tim Schiesser and Steve Walton will be performing those tests next week, so stay tuned for that.

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Current cards are still too slow to run RT. Unless you want to pay over $700 to play at 1080p...

It seems fine for me, as usual everyone just thinks that all settings on ultra is the only way games can possibly be enjoyed. I disagree, and knocking a couple settings down for balance even on high end cards isn't going to upset me.

I would argue a lot of ray traced games now look and run pretty good with the RTX3000 series. Control for one at ultra has pretty superb ray tracing effects and it'll do 1440p and 60FPS on a 3060Ti with DLSS quality on.

There isn't this massive surfeit of performance but with the 3060Ti and 3070 ray tracing is much more realistic proposition for more people at 1440p and above. When you can buy those cards at MSRP. Eventually. Easter.

Cyberpunk 2077 is a different beast entirely from what I have heard from Digital Foundry. That game is a step up for many heavy duty effects and another GPU generation away from maxing out. Roll on RTX4000 series.
 
Waiting for Cyberpunk to unlock for my Gigabyte 3060ti. I have a choice of playing at 1440p with everything maxed @44fps or using my second monitor for 1080p 60fps. I’ll let you know which I end up playing on. I sold my 1660 super yesterday for a substantial fee which I wouldn’t have been able to do in a few months time when cards are widely available so I am happy to have got a 3060ti when I did. Even if it cost £30 short of a 3070 founders edition msrp (which you can’t get for love nor money). The difference at 1440p is 5 frames anyway. And the cost to jump to 60fps at 1440p was too rich for me
 
Current cards are still too slow to run RT. Unless you want to pay over $700 to play at 1080p...

Not when you use DLSS.

Also, you don't have to play on max setting. You could play it "optimized" setting + RT + DLSS

Also, RT has 5 options in this game. You don't have to use all RT options.
 
Not when you use DLSS.

Also, you don't have to play on max setting. You could play it "optimized" setting + RT + DLSS

Also, RT has 5 options in this game. You don't have to use all RT options.
The big one is meant to be the RT lighting. There’s a big difference between medium and ultra
 
Played 1.5 hours last night. Very impressed. Chose the street kid option. Initially running on ultra ray tracing preset, frames were relatively low and the game felt heavy. I tried 1080p with same and it was light and fluid but understandably blurry (on my 1440p monitor).

I went back to 1440p and turned off motion blur, depth of field and film grain. I then dialled dlss down to performance from automatic. Frame rate soared, game felt really light again like 1080p but the fidelity was really good. Dlss is witchcraft. Really impressed. So I’m playing with every setting on ultra or highest except dlss and its smooth like butter. I did try dlss on ultra performance setting and it became too blurry. Performance mode though, with all the ray tracing goodies active is a great trade off for me. Also no glitches in my play through. It was just immersive. I really enjoyed it.
 
Not when you use DLSS.

Also, you don't have to play on max setting. You could play it "optimized" setting + RT + DLSS

Also, RT has 5 options in this game. You don't have to use all RT options.
This is so ridiculous is insane. RT babbies are literally turning down video settings, making their game look worse just so they could use ray tracing, a feature that makes almost no difference visually but tanks your performance and the end they get a worse looking game running poorly but hey, it's got ray tracing!!!
 
Current cards are still too slow to run RT. Unless you want to pay over $700 to play at 1080p...
I disagree. 60 fps is plenty for me and playing at 1440p with RT medium is the best option. And with these settings a 3060ti with dlss set to quality does just fine, 60fps+.
 
This is so ridiculous is insane. RT babbies are literally turning down video settings, making their game look worse just so they could use ray tracing, a feature that makes almost no difference visually but tanks your performance and the end they get a worse looking game running poorly but hey, it's got ray tracing!!!
Just....look at videos online with RT on/off in this game. The difference with it on/off is the diff between a 2000s era game vs a 2020 game. Search for Linus gameplay video.
 
Just....look at videos online with RT on/off in this game. The difference with it on/off is the diff between a 2000s era game vs a 2020 game. Search for Linus gameplay video.
Even Linus showed how RT without DLSS tanks framerates to sub 20s and said himself that there is grain with DLSS. I hope ray tracing improves and it certainly will but it's still down on my list of priorities when looking at a game. RTX 3060 Ti is a great choice I just wouldn't use ray tracing at all than play at medium settings + DLSS upscaling + medium ray tracing.
 
I disagree. 60 fps is plenty for me and playing at 1440p with RT medium is the best option. And with these settings a 3060ti with dlss set to quality does just fine, 60fps+.
RT Medium isn't that great compared to the standard rasterization techniques. You're better off maxing out all other settings and leaving RT off, rather than running RT Medium. Only RT Ultra looks significantly better.
 
This is so ridiculous is insane. RT babbies are literally turning down video settings, making their game look worse just so they could use ray tracing, a feature that makes almost no difference visually but tanks your performance and the end they get a worse looking game running poorly but hey, it's got ray tracing!!!

That poor argument.

Look at borderland 3 optimized setting guide

You can get 50% boost in fps for almost no difference in quality. 50% is enough performance for RT (In some games RT has less than 50% performance impact). We know borderland 3 does not support RT but hypothetically If borderland 3 had good implementation of RT you could use it instead of running other setting on "ultra" which does not look any different from optimized setting

Ray tracing look a lot better than many of the other setting. I can easily see the difference when you use RT on Watch dogs, Cyperpunch 2077 and control. There is many setting that you can switch from ultra to high and you won't see any difference

Watch dog Legion use RT even on consoles (PS5, Xbox series S&X). RT is not some "extra feature" anymore. It is just one of those setting in the game and it is not less important than other settings.
 
That poor argument.


You can get 50% boost in fps for almost no difference in quality.
You can get 50% boost in fps for almost no difference in quality.

You do get a difference in quality. Why the image, is in reality, at much lower quality under the hood, and then is upscaled? if there is no difference in quality? Why not leave it not upscaled? Oh, the secret sauce? The idea behind this is to trick the image quality in appearing not much more different compared to the performance you get, but you do get a slight less quality image, otherwise they would have left the image at native resolution without any effect added. I don't agree with these type of schemes, just adding contrast and some sharpness to images, and call it much better quality. It does give the impression it is better, but resulting some visual artefacts in motion, and on static images.

What monitor you have, actually? The dlss appeared because the resolution of monitors increased 4x times, but the actual size of the monitor didn't, so a lot of pixels are lost in the detail, at such a minuscule screen.

DLSS is not actually DLSS, is, in fact, a bunch of algorithms stored in your driver, for static action in game, so DLSS might never actually be perfect, if you look closely with a critic's eye. DLSS would be awesome if it was actually live, directly connected to the computational power of AI present in much powerful hardware.

Control is not even a prestige class of GFX game. This game lacks so many elements per frame that is so simple and bland, almost like they tried to minimize the details in the game and the artistic design per level in game to showcase DLSS

DLSS adds some sharpener at most, appearing better quality since you don't see those details unless you got a big screen. Look at the edges and lines of DLSS vs native resolution. Native resolution keeps intact the model and the art created by the designer, while DLSS just adds sharpener
 
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That poor argument.

Look at borderland 3 optimized setting guide

You can get 50% boost in fps for almost no difference in quality. 50% is enough performance for RT (In some games RT has less than 50% performance impact). We know borderland 3 does not support RT but hypothetically If borderland 3 had good implementation of RT you could use it instead of running other setting on "ultra" which does not look any different from optimized setting

Ray tracing look a lot better than many of the other setting. I can easily see the difference when you use RT on Watch dogs, Cyperpunch 2077 and control. There is many setting that you can switch from ultra to high and you won't see any difference

Watch dog Legion use RT even on consoles (PS5, Xbox series S&X). RT is not some "extra feature" anymore. It is just one of those setting in the game and it is not less important than other settings.
Why don't you go and hypothetically play Borderlands 3 with hypothetical ray tracing cause in reality it doesn't exist therefore it's pointless to bring it up.
 
This is so ridiculous is insane. RT babbies are literally turning down video settings, making their game look worse just so they could use ray tracing, a feature that makes almost no difference visually but tanks your performance and the end they get a worse looking game running poorly but hey, it's got ray tracing!!!
Exactly.
 
Just....look at videos online with RT on/off in this game. The difference with it on/off is the diff between a 2000s era game vs a 2020 game. Search for Linus gameplay video.
um, no. Emperor's new clothes syndrome if you think it's even close to that kind of graphical difference.
 
With RT off and DLSS set to quality is where the sweet spot has been for me at 1440p. Everything set to Ultra and I get over 100 fps most times. Just really not that impressed with what RT does for the performance hit you take.
 
There is a massive difference between ray tracing off and ray tracing ultra. Ray tracing ultra brings the game to life. It looks amazing and whatever the secret sauce dlss is up to, in dlss: performance mode for me it enables a smooth 50-70fps at 1440p depending on what I’m doing, while looking significantly better than dropping the resolution. It still looks sharp af to me.
 
There is a massive difference between ray tracing off and ray tracing ultra. Ray tracing ultra brings the game to life. It looks amazing and whatever the secret sauce dlss is up to, in dlss: performance mode for me it enables a smooth 50-70fps at 1440p depending on what I’m doing, while looking significantly better than dropping the resolution. It still looks sharp af to me.
The difference is negligible and unless you compare it side by side you can't tell if RT is enabled or not. Not worth the performance impact. And the game looks amazing anyway.


Stop pretending.
 
The difference is negligible and unless you compare it side by side you can't tell if RT is enabled or not. Not worth the performance impact. And the game looks amazing anyway.


Stop pretending.

It looks different to me. Have you actually got a card that does it properly. You were taking about ray tracing babbies which sounded pretty salty or childish.
 
It looks different to me. Have you actually got a card that does it properly. You were taking about ray tracing babbies which sounded pretty salty or childish.
It looks different to me too, just a little bit different. Not different enough that I would notice while I'm focusing on playing the game rather than looking at textures, taking pictures, then comparing them side by side. If it sounds childish what of it? We're talking about video games here.
 
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