Oblivion Remastered quietly keeps the modding legacy alive - without Bethesda's help

Cal Jeffrey

Posts: 4,454   +1,588
Staff member
Bottom line: The Elder Scrolls IV: Oblivion Remastered doesn't officially support mods. However, that hasn't stopped fans from experimenting – and finding that quite a few legacy mods for the original 2006 release still work with a bit of manual effort.

Users on Reddit and the Bethesda Game Studios Discord noted that several classic .esp files function more or less as intended when dropped into the Remastered version. Ars Technica confirmed it through basic testing, using a 2008 mod to add overpowered gear to the starting prison cell.

Getting these legacy mods working isn't as streamlined as with the Oblivion Mod Manager, but it's not hard either. Players have found that dragging the file into the same directory as the downloadable content – Content/Dev/ObvData/Data – and adding the filename to the Plugins.txt list enables them in-game. Simple tweaks, cheats, and visual changes often function as intended since the "heart" of the remaster is the original Oblivion engine. More complex mods with new assets are less consistent, sometimes causing crashes or graphical glitches when they conflict with the Unreal 5 visual overhaul.

The lack of official mod support is surprising, especially given this newly discovered legacy mod compatibility. Bethesda published the remaster, but Virtuos handled the development. The studio likely didn't have time to implement a full modding interface, prioritizing a stable core experience at launch instead. Mod support could still come in a future update. Skyrim, for example, didn't see official mod tools on PlayStation until years after release. Of course, that was largely Sony's fault. However, even on PC and Xbox, they arrived later.

Given how central modding has always been to The Elder Scrolls community, it's hard to imagine Virtuos or Bethesda ignoring the demand completely. Virtuos is probably more concerned with fixing launch bugs, which some players have already reported. The foundation is there, considering some legacy mods work and new ones already showing up on Nexus Mods – like UI tweaks or faster-walking NPCs. Official tools or better integration could easily arrive in a future update.

In the meantime, players who know their way around a directory folder are already reinstalling old favorites. The fact that a remastered game running on Unreal Engine can still recognize content made nearly 20 years ago is a testament to how deep modding hooks ran in the original. Whether intentional or not, the same community that kept the original Oblivion alive is already shaping its second life.

Permalink to story:

 
I’m psyched - but honestly, with the remaster, “vanilla” Oblivion is actually pretty darn good.
I wonder if Kvatch restored mod will happen, as I assume you couldn’t use the original mod…

And will be interesting if Brothel of Cyrodil reappears…
 
Honestly, I was really hoping for more diverse dungeons. So far I haven't heard about new layouts being added. Also a shame that Bethesda has somehow forgotten what males and females are.
 
Last edited:
LOL, 42 hrs ago the mod count on Nexus was 92, now its 374...
92 mods to 374 mods in 42 hrs.... that's simply incredible and a testament to the modding communities dedication...
(now I'm just waiting for a good port of the Nightingale Prime armor...)
 
Game definitely looks pretty. If there is mods this game needs is improved performance. I updated to the latest dlss version as well using the dlss swap app. The game has an older version fyi.1000020576.jpg
 
Honestly, I was really hoping for more diverse dungeons. So far I haven't heard about new layouts being added. Also a shame that Bethesda has somehow forgotten what males and females are.
No kidding there's a tiny mode to fix that!
 
Did anyone really think the game wouldn't have mods, just because Bethesda said they wouldn't officially support it?
 
After Starfield, I don't blame them for playing it safe, but at the same time... They'll eventually need something both new and good to survive. Bethesda can't carry on forever on old ideas.
 
Type 1 & Type 2, Why do they not just say Male / Female / Subjective truth!

The woke mob are very aggressive and these companies are censoring to avoid the conflict. That is how abusers win in your life. Most people who struggle with this issue (gender dysphoria) went through some kind of childhood abuse or neglect leading their minds towards this ideology of subjective truth communal acceptance.

Honestly, I was really hoping for more diverse dungeons. So far I haven't heard about new layouts being added. Also a shame that Bethesda has somehow forgotten what males and females are.
 
Type 1 & Type 2, Why do they not just say Male / Female / Subjective truth!

The woke mob are very aggressive and these companies are censoring to avoid the conflict. That is how abusers win in your life. Most people who struggle with this issue (gender dysphoria) went through some kind of childhood abuse or neglect leading their minds towards this ideology of subjective truth communal acceptance.
Actually, the type 1/2 was a pretty good way to AVOID the woke issue I thought… I was dreading them having body types divided into he/she/they or something dumb…
 
Back