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Obsidian announces The Outer Worlds, a true open-ended sci-fi RPG

By Polycount ยท 7 replies
Dec 7, 2018
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  1. The annual Game Awards kicked off last night, and it's safe to say that 2019 is looking to be a pretty big year for the industry. Though many of the games revealed at the event were smaller indie titles or "AA" games, they made up for their lower budgets with unique settings, intriguing gameplay mechanics, and pure passion on the part of the developers speaking about them.

    One such game was The Outer Worlds, Obsidian's latest RPG. Set in a quirky sci-fi universe filled to the brim with humor, attractive vistas, and dangerous aliens, the game manages to blend elements of Fallout, Mass Effect, and even Bioshock into one package.

    The Outer Worlds is a singleplayer role-playing game in the truest sense, with a player-driven story, multiple pathways through missions, and skill checks galore.

    The game is not an open-world RPG, but rather a series of interconnected, smaller worlds and locations. However, based on the 15-minute gameplay demo we've seen so far, the environments look plenty open-ended already - or at least, they do a good job giving you the illusion of being open-ended.

    Players will be able to create their own unique character, but much like Cyberpunk 2077, The Outer Worlds takes place entirely in the first person. Unlike Cyberpunk 2077, it doesn't seem like there are any exceptions to that rule in the form of third-person cutscenes or a third-person vehicle camera.

    One of The Outer Worlds' more unique features is its "Flaws" system. Throughout the game, as players fight different monsters and make their way through various non-combat encounters, they can choose to take "Flaws," which hinder their character in some way while providing an extra perk point immediately.

    For example, if you continuously find yourself getting into scraps with Raptidons -- "vicious space dogs," as PC Gamer describes them -- you'll get a pop-up allowing you to take the "Raptiphobia" perk." In theory, this should incentivize deeper role-playing.

    For the unaware, this game is being developed by the same folks who created Fallout: New Vegas, as well as Fallout 1 & 2 (in other words, all the non-Bethesda Fallouts). That should give you a pretty good indication about the level of player choice lead developers Tim Cain and Leonard Boyarsky are aiming for with the game's full release sometime in 2019.

    The Outer Worlds is not available for pre-order yet, and it doesn't have a specific release date. However, we're certainly looking forward to it, and we'll keep you updated as we learn more about the title over the coming months.

    For now, you can keep track of the game's progress by checking out its dedicated Steam store page.

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    Last edited by a moderator: Dec 7, 2018
  2. psycros

    psycros TS Evangelist Posts: 2,624   +2,362

    This was easily the most exciting thing that came out of the Game Awards.
     
  3. Polycount

    Polycount TS Evangelist Topic Starter Posts: 1,638   +369

    Yeah, agreed. There were a couple other smaller indie projects I'm intrigued by, but in terms of "big" releases, this is #1 in my mind.
     
    ghostf1re, Reehahs and jackal2687 like this.
  4. Evernessince

    Evernessince TS Evangelist Posts: 3,809   +3,197

    Looks like the good elements of Mass Effect and fallout combined.
     
  5. doomworm

    doomworm TS Member Posts: 21   +24

    Thank goodness Obsidian still gets it.
     
  6. Cycloid Torus

    Cycloid Torus Stone age computing - click on the rock below.. Posts: 3,927   +1,160

    Got my attention. When? Where? How much? Will it run on my box?
     
  7. Captain828

    Captain828 TS Guru Posts: 289   +15

    Am I the only one who isn't very impressed by that demo?

    I mean, it looks okay but it just doesn't make it stand out to me in any way.
     
  8. ghostf1re

    ghostf1re TS Maniac Posts: 368   +233

    Obsidian picked a great time to reveal the game as well. With the "fallout" caused by Bethesda's Fallout 76, they couldn't have picked a better time to reveal it.
     

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