Oculus VR acquires design company behind Xbox 360 controller, Kinect

Shawn Knight

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Oculus VR has acquired Carbon Design, the company responsible for designing the Xbox 360 controller and the original Kinect. Terms of the deal weren’t disclosed although the two have apparently be working together on multiple unannounced projects for over a year.

Carbon Design has been around for 20+ years and is responsible for taking a number of consumer, industrial and medical products from concept to completion.

In a blog post on the matter, Carbon Design creative director Peter Bristol reminds us that consumer virtual reality is at its inception and the physical architectures are still unknown. They’re on the cutting edge of defining how it will look, feel and function.

True enough, Oculus VR has focused a lot of public time and attention on showcasing the virtual reality aspect of VR but we’ve yet to see the company’s plan as it pertains to an input method. We’ve seen third-party solutions like modified gamepads, VR gloves and even omnidirectional treadmills but does Oculus have something even more fitting up its sleeve?

As per the agreement, the Carbon Design team will officially become part of the product engineering group at Oculus although they will remain stationed at their current Seattle headquarters. They’ll work closely with the Oculus R&D team out of Redmond. The deal is expected to close by the end of the summer, we’re told.

The Oculus Rift still doesn't have a release date (or even a window).

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Hooray! Gorilla arms for everyone! Stand and wave at your underpowered console until your aching biceps look like Popeye and your head spins so you want to throw up. But it'll be a perfect way to poke your friends on FaceCube.

I want to be able to sit down, I do not want to have to hold anything at arms length, I do not want to wave at anything. Just give me two flat hands wsad under the left and a mouse under the right, and I'll work the rest out myself. I tried the waving thing with the Leap, and I want none, none more waving.
 
Considering this company created the Xbox 360 controller, arguably the best controller ever made (I do feel the XBO is a bit better because of the D-pad, other than that it's basically the same though,) I have high hopes they'll figure out a proper solution to work with Oculus.
 
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