PS VR2 works "out of the box" on PC but only in cinema mode

Cal Jeffrey

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Under development: So far, Sony's PlayStation VR 2 is doing well. While it did not meet the company's initial expectations, sales are still decent enough that the young platform is on track to become the fastest-selling VR headset in history. Now if only I could use it with my PC.

The quest to make the PlayStation VR 2 compatible with PC began just days after it launched on February 22. Almost immediately, a modder who goes by iVRy on Twitter started the painstaking and time-consuming effort to reverse-engineer the $550 piece of hardware. So far, it's going pretty well, and much has been learned, but he admits there is still a long way to go.

One thing iVRy discovered is that the PS VR2 works in cinema mode right out of the box on some older PCs, particularly ones with the now-defunct VirtualLink port like the RTX 20x0 series. It also reportedly works with AMD 6800/6900 GPUs with "VR" USB-C ports.

The most important thing to know is that the USB-C port on the PlayStation 5 provides 12V power delivery, DisplayPort alt mode, and USB-C 3.0 connectivity. VirtualLink ports are the only way to meet this requirement without an adapter. Newer PCs might get away with using something like BizLink's VirtualLink Interface Adapter, but it hasn't been thoroughly tested on the PS VR2 and costs about $350.

Keep in mind that no matter how it's connected, it only works in cinema mode. In fact, Windows simply recognizes it as an external 1080p monitor. YouTuber Tyriel Wood notes that it's like having a 200-inch monitor sitting three feet away (below). You can play flat games with it, but it's not the same 3D experience you would want from a VR headset.

That said, there are some promising discoveries. Even in cinema mode, 3DoF (three degrees of freedom) seems intact. That means the headset actively tracks head movement in three directions without modification, translating to less coding work when developing a driver.

Additionally, iVRy got a successful one-way authentication from the headset to the PC. Figuring out what the headset needs from the computer to complete the handshake took much more noodling, but after several weeks, he got two-way authentication figured. So now the headset "trusts" the PC, but it still refuses to switch into VR mode.

A PC driver is feasible, in iVRy's opinion. He developed one for the original PSVR, but he says it's too early to guarantee anything for the PS VR2. He has analyzed the hardware for the last 71 days using three separate headsets, two PS5s, a homebrewed "sniffer board," and specialized software on his PC, but there is still much reverse engineering ahead.

Unfortunately, due to petty Twitter trolling, iVRy decided to take development "underground." We can only assume this means he's going radio silent. If so, we might not hear much about the project until iVRy decides to pop his head out again. In the meantime, if your old PSVR has been sitting in the closet collecting dust since buying your PS5, why not put it to good use by playing some SteamVR with it? You can grab the iVRy driver for free and get started on Half-Life: Alyx right now.

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It sounds like it doesn't work on PC at all. You need to have a specific set of hardware or an adapter to make it function as a lowly monitor and it won't operate as a VR headset at all.
 
It sounds like it doesn't work on PC at all. You need to have a specific set of hardware or an adapter to make it function as a lowly monitor and it won't operate as a VR headset at all.

Couldn't you do a man in the middle attack - ie hook it both to PC and PS5 - get PS5 to authenticate it ??? and have PC take over?
 
Couldn't you do a man in the middle attack - ie hook it both to PC and PS5 - get PS5 to authenticate it ??? and have PC take over?
Maybe, but Sony is specifically trying to prevent what iVRy is attempting. They want you to be forced to buy a PS5 to use the hardware and he is trying to get it to function without the PS5. If you have to buy the PS5 to make it function, you've doubled the cost of the headset and may as well get a PiMax then. Likely the only reason it even works as a monitor is because of the use of open standards for connectivity.

I'm sure it'll get cracked at some point, but that won't be right away. They started reverse engineering it at the end of February and still only can use it as a monitor.
 
Hey it's something... though Sony will likely squash this with a firmware update or even hardware changes in the future. Unfortunate, because they (Sony) could make more money by embracing the PC community. We love and appreciate the simplicity of the Playstation system and the accessories, but loathe being locked into a one-way ecosystem and not having any control over how we use our games. Game modding is generally a big win as far as game longevity and replayability and can even make it more money, if done smartly.

I would really like to just buy a PSVR2 setup, a nice racing wheel and pedals, and the new Gran Turismo and play it on my capable PC. THAT, would be awesome if Sony supported us PC gamers - they would get much love if it was done genuinely.

I'll keep on dreaming...
 
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