Respawn's Star Wars Jedi: Fallen Order gets a trailer and release date

mongeese

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Highly anticipated: Story driven and gameplay focused. Iconic and new locations and gear mixed together. Lightsaber duels as intense as the films. Beautiful visuals. No microtransactions. Judging by its fantastic new trailer, Jedi: Fallen Order has the potential to be the best Star Wars game in a decade when it releases on November for PC, Xbox One and PlayStation 4.

If Jedi: Fallen Order lives up to everything the trailer and Respawn promises for it, then the game will be a roaring success, and unlike previous Star Wars games, there’s a good chance of that. There are no microtransactions, it uses Unreal Engine 4 instead of the disastrous Frostbite, it’s led by God of War III director Stig Asmussen, and it’s built by Respawn – the studio behind Apex Legends and Titanfall. Voice acting will come from the likes of Cameron Monaghan from Shameless and Gotham.

Players will take on the mantel of Jedi padawan Cal Kestis fleeing the Empire after Order 66 transpires in Revenge of the Sith.

“Players will meet Cal on Bracca, a brand-new Star Wars planet and one of several new locations introduced in the game. Cal is hiding from the Empire in plain sight but is forced to go on the run when he exposes his Force powers. Along the way, Cal will make new friends, like his mysterious companion Cere, as well as run into some familiar faces, all while being accompanied by his faithful droid BD-1.

Cal’s flight from the Empire is made even more dangerous as he is being pursued by the Second Sister, one of the Empire’s elite Inquisitors, who seeks to hunt Cal down and extinguish this surviving Jedi. Assisting the Second Sister are the terrifying Purge Troopers, special Imperial forces trained to seek out Jedi and aid the Inquisitors in their dastardly work.”

Amusingly, the game is almost the exact opposite of the advice given in the trailer: “Don’t stand out, accept the past, and trust no one.” The game stands out for its intriguing premise and promises, it denies the microtransactions that have ruined Star Wars games in the past, and it actually trusts players and builds the Star Wars experience so many players have been asking for, single player.

Both the $59.99 Standard Edition and $69.99 Deluxe Edition are available for pre-order and contain bonus cosmetic items, while the Deluxe Edition also features behind the scenes features. Both versions release in full on November 15.

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"uses Unreal Engine 4 instead of the disastrous Frostbite"

Care to elaborate? How is Frostbite disastrous? The last EA Star Wars game I fell asleep because of the story & the super simple/repetitive gameplay mechanics, had nothing to do with the graphics.
 
"uses Unreal Engine 4 instead of the disastrous Frostbite"

Care to elaborate? How is Frostbite disastrous? The last EA Star Wars game I fell asleep because of the story & the super simple/repetitive gameplay mechanics, had nothing to do with the graphics.
Frostbite (from what I understand) is geared towards FPS's and doesn't play well with other genres. Anthem can be used as an example of what happens when you try lol
 
I trust respawn with single player games, modern warfare and 2 we're good stories, TitanFall 2 is prob the best shooter campaign to come out so far.
 
"uses Unreal Engine 4 instead of the disastrous Frostbite"

Care to elaborate? How is Frostbite disastrous? The last EA Star Wars game I fell asleep because of the story & the super simple/repetitive gameplay mechanics, had nothing to do with the graphics.
Frostbite (from what I understand) is geared towards FPS's and doesn't play well with other genres. Anthem can be used as an example of what happens when you try lol

Yup. Frostbite has it roots in the BF2142 expansion pack Northern Strike (hence the name, "Frostbite") where it's technology was first introduced. It has always been an FPS engine, and is pretty terrible at anything else - but EA spent a mint on letting Dice develop it, so they try to shoehorn it into a bunch of places it just doesn't belong.
 
"uses Unreal Engine 4 instead of the disastrous Frostbite"

Care to elaborate? How is Frostbite disastrous? The last EA Star Wars game I fell asleep because of the story & the super simple/repetitive gameplay mechanics, had nothing to do with the graphics.
Frostbite (from what I understand) is geared towards FPS's and doesn't play well with other genres. Anthem can be used as an example of what happens when you try
"uses Unreal Engine 4 instead of the disastrous Frostbite"

Care to elaborate? How is Frostbite disastrous? The last EA Star Wars game I fell asleep because of the story & the super simple/repetitive gameplay mechanics, had nothing to do with the graphics.
Frostbite (from what I understand) is geared towards FPS's and doesn't play well with other genres. Anthem can be used as an example of what happens when you try lol
So Anthem's failure was because of its graphics engine? Really?
 
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