ShObiT
Posts: 201 +218
With RTX OFF scenes looked like they worked on them to be uglier to make RT look better, I dont trust those demos, with RTX OFF battlefield 5 was worse than BF1 on Ultra on my friend 1080Ti...
Go watch Battlefield V demo again, look at the bus windows. Dice had 2 weeks to implement RT. All things considered that is damn good. SotTR I wouldn't assess from as they went to Twitter stating it is extremely unoptimized running extra Ray's than needed.
Source for the 2 weeks claim? Are you saying Nvidia worked on this architecture for years and based it's entire presentation on 2 weeks? Yeah, please excuse me while I express extreme doubt.
Like I said, demos seek to show the product in the best light. It seems to be working on someone.
https://wccftech.com/resident-evil-2-support-nvidia-rtx/
Next time you can Google it yourself, and yes they have further links to developers that clearly state the situation NO ONE HAD ACCESS TO THE ARCHITECTURE PRIOR TO 2 WEEKS AGO. People just need to stop already you can get quantifiable benchmarks from different devs as they are released 3Dmark already stated they will have an RT benchmark by the end of September. People need to stop going post nuclear on something they have zero idea about.
People just need to stop already you can get quantifiable benchmarks from different devs as they are released 3Dmark already stated they will have an RT benchmark by the end of September. People need to stop going post nuclear on something they have zero idea about.
First WCCF isn't a source, it's a rumor website. Second Digital Foundry’s John Linneman isn't a source either nor does he work for Dice. You are pulling quotes from rumor websites that qoute a non-Dice employee. In other words, completely unfounded. The only thing an actual Dice employee has said is "Sorry, can’t speak about specifics yet. A bit too early.". There have been zero confident claims of anything from the devs.
Um, you were the one making claims on how awesome it was going to be and how much they should be able to optimize, all without anything more then rumors. All your saying now is what I've been telling people all along. Flipping your opinion on a dime won't change that.
So yes, everyone should follow that guideline with this launch and hope that Nvidia's RT doesn't turn out like AMD's primitive shaders.
First WCCF isn't a source, it's a rumor website. Second Digital Foundry’s John Linneman isn't a source either nor does he work for Dice. You are pulling quotes from rumor websites that qoute a non-Dice employee. In other words, completely unfounded. The only thing an actual Dice employee has said is "Sorry, can’t speak about specifics yet. A bit too early.". There have been zero confident claims of anything from the devs.
Um, you were the one making claims on how awesome it was going to be and how much they should be able to optimize, all without anything more then rumors. All your saying now is what I've been telling people all along. Flipping your opinion on a dime won't change that.
So yes, everyone should follow that guideline with this launch and hope that Nvidia's RT doesn't turn out like AMD's primitive shaders.
All those that get duped into paying a king's ransom for this new very raw and immature tech will pave the way for the next gen of cards' implementation and refinement that will actually be usable in real scenarios. Definitely skipping the 2000 series. It'll kinda suck to keep my 1080 for 2 more years, but I'm as thoroughly unimpressed by Nvidia than ever and their business practices are damn near criminal as they have been for over a decade.
" “As a result, different areas of the game have received different levels of polish while we work toward complete implementation of this new technology."
This is indeed a demo but I'll believe it when I see it. They need to go from sub 40 FPS 1080p to 60 FPS 4K like Nvidia claimed. You are talking about more than a 400% performance gain in ray tracing from "polish" as the dev puts it. That's usually not on the level of polish, it's more on the level of "our RT code needs to be completely re-written" or "our hardware is completely inadequate". This isn't the first report of poor RT performance either.
Currently, I'm waiting to reserve judgement for these performance issues. Given the pricing, people expect these to do 4K 60FPS with RT on at the least.
I am using Intel's i7-8700k @ 4.69 Ghz, Nvidia RTX 2080 Ti Founder's Editon, and 16 GB of Corsair Dominator Platinum @ 3000 Mhz. I am playing Shadow of the Tomb Raider in Directx 12, 4K/HDR @ 60hz - VSYNC with TAA (Temporal Anti-Aliasing), Ultra Texture Quality, 16x Anisotropic Filtering Quality, Ultra Shadow Quality, HBAO+ Ambient Occlusion, High Depth of Field, Ultra Level of Detail, Tessellation, Bloom, Motion Blur, Screen Space Reflection, High Screen Space Contact Shadow, Normal Pure Hair, Volumetric Lighting, Lens Flares, and Screeen Effects all ENABLED. I am getting 50 to 75 FPS (61 Vsync).That must have been embarrassing, just like that video that was shown, where Lara dies about 10 times. I mean who even would show such poor game-play to anybody?