Sony is exploring a buttonless, touchscreen-only PlayStation controller

midian182

Posts: 11,902   +182
Staff member
Forward-looking: The basic design of Sony's PlayStation controller has not changed imuch over the years, but it could in the future. A newly discovered Sony patent shows a controller with an unusual feature: no physical buttons, d-pad, or thumbsticks. Instead, it uses a customizable touchscreen.

Originally filed in February 2023, Sony's patent was issued last week (spotted by Insider Gaming).

While there are modular, customizable controllers available for users to create their preferred layouts, Sony's goes a step further. The majority of the top surface is made up of a large touchscreen instead of physical buttons.

The patent points out that current controllers aren't a one-size-fits-all solution. Some are too large or small for certain people; there are also accessibility issues and those who simply prefer alternative layouts.

Sony's description states that not only would users be able to reposition the buttons, d-pad, and joystick, they could also resize or remove them. In addition to comfort reasons, this could benefit certain games that may use only one or two buttons.

Part of the patent describes a feature that recognizes the user holding the device, so their preferred layout appears on the screen automatically.

Being able to create a personalized layout for individual user preferences sounds appealing, but there are some obvious drawbacks. As those who've used controllers on a phone screen will know, the lack of realistic tactile response and accidental presses can be problematic.

Sony's controller could potentially mitigate the latter issue with the inclusion of heat and pressure sensors that detect the condition of the input surface. This could mean the device has varying sensitivity levels that can differentiate between a button press and a resting finger or thumb.

As with all patents, there's no guarantee that this controller will even become a real product. Even if it does, it seems highly unlikely that we're looking at the PlayStation 6 controller – few people are going to welcome the move to an all-digital controller. But perhaps Sony could offer it as an accessibility-focused extra?

Permalink to story:

 
I can't imagine this making it to market. Touch controls for games on phones suck, and I'm not the outlier on that one. You need the tactile button "press" and joystick edge for proper feedback. While vibration on stuff like Apple's trackpads for example gets the job done there, I don't see that translating to a game controller.
 
I can't imagine this making it to market. Touch controls for games on phones suck, and I'm not the outlier on that one. You need the tactile button "press" and joystick edge for proper feedback. While vibration on stuff like Apple's trackpads for example gets the job done there, I don't see that translating to a game controller.
All the same arguments have been (accurately) made for touch controls in cars, and yet we see more companies going to all touch controls.
 
Yay, more gutting core usability for a gimmick. Doesn’t improve the product or the brand image at this point. Touchscreens everywhere just signal cost-cutting, design-by-trend, and lack of innovative ideas and capability, not quality. At this point it actively makes me less likely to buy in on nearly every level. Unless the interface has my eyes glued to it, like my phone screen, touchscreens are awful.
 
This is never going to catch on until you can actually morph the undying crystals in a tactile fashion. As good as the dual sense controller is, vibration alone will not get the job done.
 
The only this would work, is if the touch screen is built with some kind of graduated surface, that can simulate the feel of a button or a very shallow joystick, without requiring a lot of power. Because all controllers have two issues:
1. They are already running against the clock, in terms of how long they last on a single charge
2. They already do a lot
The DualSense controller not only has buttons and triggers, it has a capacitive touch pad button finely-tuned granular haptics, and very impressive wireless audio capabilities...and all of that needs to run on 1000-1200mAh non-user replaceable battery pack.

Making a haptic touchscreen replace physical buttons AND feel similar enough to a standard controller, to facilitate muscle memory, is very likely impossible. Nobody plays with a PlayStation controller to replicate the feeling of using a smartphone.
 
All the same arguments have been (accurately) made for touch controls in cars, and yet we see more companies going to all touch controls.

You must've missed the backlash from consumers and the reversal of that trend. Auto makers have finally realised we don't want that nonsense.
 
You must've missed the backlash from consumers and the reversal of that trend. Auto makers have finally realised we don't want that nonsense.

Yep. People want tactile controls particularly when they need to operate them without looking away from the road.
 
Back