Texture Preference

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TS | Thomas

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I've not had much luck with this myself, so hopefully one of our readers might have been similarly puzzled & found an answer. In the Radeon Display Properties for Direct3D/OpenGL there's an option entitled "Texture Preference". The thing I'm interested in is what does it actually do, what's its point. The Help Files & anyplace else I've looked gave a vague description (& FIC never replied either) - though at that I can't see the point of adjusting its value over setting your Texture resolution settings in-game. Anyone out there know of any good info. on the setting? I've done a quick check at Rage3D Forums too without much luck. Thanks.
 
A search over @ Rage3d didn't come up with much, though I found this....

In general it makes the textures look a bit crisper, and with the 9700pro you won't notice any difference in speed...

Couldn't find anything over @ Beyond3d :(
 
Thanks, I actually saw that post earlier on :)
I've not really had time to play with it too much, though alt-tabbing out & changing from high quality to high performance did nothing in Driver, can't say I notice any difference in a SOF 2 RMG map either. Bit wierd there's nothing solid about what it does.
 
Ok basically put - What's the difference between setting;
Texture Preference to High Quality & Texture setting in-game to Low
V
Texture Preference to High Performance & Texture setting in Game to High.
Guess I'll try ask ATi if I no-one else knows, just without understanding what it does it seems a bit of a dud option to be honest.
 
Its the different ways of texture handling i believe :) lowest setting converts to 16bit textures i believe, i think its mainly to do with accuracy i recommend playing Q3 taking some screenshots too see if it makes a difference :)
 
Far as I've seen there's a seperate setting to Force 16-textures. Dunno really, I can check screenshots meself, just I'd rather have some official on what it does rather than me just guessing what it does.
 
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