The Best PC Games (You Should Be Playing)

Path Of Exile has evolved into an immersive gem that is infinitely playable and incredibly fun. It also looks fantastic.
 
Correction for the article : DotA 2 is free to play. Lol is more pay 2 win, due to the fact that they sell heroes as unlockables. For people who do not buy heroes, there is only a small pool of heroes available to play in each match meaning that those who don't buy heroes will generally be at a disadvantage compared to those who do.

Edit: for this reason alone, I consider DotA 2 to be a superior game.
Actually There are two type of currencies.
1. RP = Brought by real world money used to buy items which have no effect on game-play, such as skins for champion, wards skins, icons for profile etc.
2.IP = used to buy champions, runes and color schemes for skins called "chroma" (though they are on IP sale for limited time but you can use RP any time to buy)
I have been playing since 2014 and have 88,000+ IP stored, new champs do cost 7800 IP/- (and not RP) but after a week their price is reduced to 6300 IP.
and as for IP collection First win of day gives you anywhere between 170-210 IP reset after 22Hrs. after that any win in PvP gives 100+ ip, and in Bots near about 50 ip. any loss in pvp gives , less than 50 ip.
Bottom line spending money is Totally optional, if you are patient and wise you can farm and build your roster pretty easily.
Summoner id : killferd
Pw : WAHAHAHAHAHA............... right... :p
I did play DOTA and simply because of the mechanics they are two very different games. Dota I will say is little bit more complex and league is more straight forward.
 
Actually There are two type of currencies.
1. RP = Brought by real world money used to buy items which have no effect on game-play, such as skins for champion, wards skins, icons for profile etc.
2.IP = used to buy champions, runes and color schemes for skins called "chroma" (though they are on IP sale for limited time but you can use RP any time to buy)
I have been playing since 2014 and have 88,000+ IP stored, new champs do cost 7800 IP/- (and not RP) but after a week their price is reduced to 6300 IP.
and as for IP collection First win of day gives you anywhere between 170-210 IP reset after 22Hrs. after that any win in PvP gives 100+ ip, and in Bots near about 50 ip. any loss in pvp gives , less than 50 ip.
Bottom line spending money is Totally optional, if you are patient and wise you can farm and build your roster pretty easily.
Summoner id : killferd
Pw : WAHAHAHAHAHA............... right... :p
I did play DOTA and simply because of the mechanics they are two very different games. Dota I will say is little bit more complex and league is more straight forward.

This is factually untrue. Riot Points can be used to purchase champions. Proof from three days ago: http://oce.leagueoflegends.com/en/news/store/sales/champion-and-skin-sale-2010-2410

So, using graves as an example from the above list on sale. He cost 440 RP on sale, or 880 normally. If you don't know to wait for a sale, you can buy him in my local currency for about $8. The alternative is to save up 4800 IP. At the rate that you yourself have quoted here, assuming 5 games a day earn 600 ip, it would take 8 days to earn. So, I would say the incentive is there to purchase champions instead of earning them through play time.
 
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I would prefer to see two lists - best single-player titles and best multiplayer titles as I do not care about multiplayer games and for sure others don't care about single-player experiences either.
 
Your point being? Okay you linked a scene from Idiocracy, seen is several times, now what? The world is turning to ****? Are you trying to insult me? Good job...
Wow. No I was agreeing with you "flawed logic" statement.
You made an incorrect assumption.
And you know what happens when we make assumptions.:p
 
This is factually untrue. Riot Points can be used to purchase champions. Proof from three days ago: http://oce.leagueoflegends.com/en/news/store/sales/champion-and-skin-sale-2010-2410

So, using graves as an example from the above list on sale. He cost 440 RP on sale, or 880 normally. If you don't know to wait for a sale, you can buy him in my local currency for about $8. The alternative is to save up 4800 IP. At the rate that you yourself have quoted here, assuming 5 games a day earn 600 ip, it would take 8 days to earn. So, I would say the incentive is there to purchase champions instead of earning them through play time.
yes you can use riot points to buy champions but it optional it not mandatory if you farm and save ip you can have champs, and as champs are the core defining your game play having a lot dose'nt matter. and you can buy IP boost packs if you are short on time to farm which is much more efficient as you play and learn the game and get better value for your money, league is a long term game-plan its in their interest to keep the roster accessible but not open all the time, their mechanics are a lot different than DOTA so same rules do not apply. Also one major point you forgot there is free champs rotation every week they have increased it to 15 at times in the past so you can definitely try new champs before buying, also you can refund 3 RP purchases as you deem fit. so lot of options. Also if you win you get more ip, for ex I got 291 with my fisrt win of the day in PvP.
 
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yes you can use riot points to buy champions but it optional it not mandatory if you farm and save ip you can have champs, and as champs are the core defining your game play having a lot dose'nt matter. and you can buy IP boost packs if you are short on time to farm which is much more efficient as you play and learn the game and get better value for your money, league is a long term game-plan its in their interest to keep the roster accessible but not open all the time, their mechanics are a lot different than DOTA so same rules do not apply. Also one major point you forgot there is free champs rotation every week they have increased it to 15 at times in the past so you can definitely try new champs before buying, also you can refund 3 RP purchases as you deem fit. so lot of options. Also if you win you get more ip, for ex I got 291 with my fisrt win of the day in PvP.
How does any of this change the point that I made: LoL has Pay to Win elements. It doesn't matter how optional pay to win elements are, they still exist. When you compare the apple of Dota 2( free to play, over 100 free heroes available, cosmetic only shop) to the oranges of LoL(limited pool of heroes available without investment, purchaseable heroes, multiple different currencies, incentivised to purchase heroes) there is a clear difference between the two games. One is FREE TO PLAY. The other is not. I don't care how many times you say it is optional, the fact that heroes are not freely unlocked means that there is an incentive for Riot to try and sell it to you for your money.
 
21KvNfR

You aren't getting those heroes for free. You pay, either by investing your time or your money and in Riot's mind, they would prefer you part with your money. Unlike Dota 2 where all heroes are truly free to play.
 
I'm not sure how PLAYERUNKNOWN'S BATTLEGROUNDS could make the list? I just checked Steam and this game has terrible reviews. October reviews, over 100K, are mostly negative.
 
This is an alright list. I wouldn't say I should play them. PUBG is really meh, I don't care for it at all. LOL is boring once you get the feel for the game you realize it's just a massive time sink with little in return other then the thrill of beating someone else. If you choose to play LOL, play with friends or it gets depressing. Those would be my largest complaint. Other then that the rest I would say if you like the corresponding genres then go for it they are pretty good games. I haven't picked up Cuphead yet but I will.
 
Kind of have to agree. I already have a number of FPS games that I play (chiefly Halo:CE, Overwatch & BF4), & with the ongoing issues it's apparently having in this "extended beta release", I just don't feel any pull to play PUBG. Maybe, when I buy an XBox in the next couple of weeks, if they're still running that "free with XBox One X" promotion...because that's about all it's worth IMHO.

Strategy-wise, haven't really ever tried the Total War series. To be honest, though, I've been a long-time fan of the Civilization series (including the Alpha Centauri offshoots). And since I've never played Warhammer or 40K, I don't know that it really holds any real appeal for me.

As for the rest, it's a lot of hit-and-miss on the genres, let alone the games.
 
One is FREE TO PLAY. The other is not. I don't care how many times you say it is optional, the fact that heroes are not freely unlocked means that there is an incentive for Riot to try and sell it to you for your money.

This is factually untrue. You do not have to pay to play – or win, at LoL. I haven’t played for years, but like others have already mentioned, some friends and I played casually for a few years without paying anything.


You’re equating the unlocking of champions with “power” or “winning”. This is not accurate. Yes, it is “pay-to-unlock”, but not “pay-to-win”. Having more champions does not make you more powerful. Those champions that you pay to unlock, will be free in other weeks. The champions that people paid for are identical to the ones people are using for free. You are no more powerful when playing Graves that you paid for, than someone else who is playing Graves on a free week.


Yes, unlocking champions obviously gives you more options to choose from, but that does not equal “more power” - and does not equal “more win”. Since paid-for champions are identical to free ones - the only possible “advantage” to more options is being able to choose specific counter-picks. If you’re such an expert that you need to choose one specific character - then you’ve played plenty long enough to have already unlocked everyone you’d need to be able to do that.

“You aren't getting those heroes for free. You pay, either by investing your time or your money.”

So, playing a game that you enjoy, is actually somehow “paying” for it, even if you never give them cash - because you’re investing time in it?

How about other free-to-play games with things you can unlock - TF2, World of Tanks - lots of others? Are they actually not “free-to-play” because you can unlock items with some sort of experience points, like new weapons/classes/tanks etc… ? You are saying any free game that has the “option” to unlock something is a actually a “paid game” - because you have to invest your time to get it?

If you’re changing the definition of “paying” to mean “playing the game” - then by playing Dota, you’re paying them too right? If someone puts as much time into Dota, as they do into LoL, they’re putting in just as much time investment.


As already mentioned - if your goal is to have all characters unlocked, then yes, paying cash does seem like the fastest way to get there. On the other hand, if you actually enjoy playing the game for fun, then unlocking things (earning – not paying) as you go, is just a side benefit of doing something you enjoy.

“I don't care how many times you say it is optional, the fact that heroes are not freely unlocked means that there is an incentive for Riot to try and sell it to you for your money.”

This is irrelevant to anything. The object of the game is not to unlock heroes - and having more heroes does not give you more power or determine your effectiveness in a game. Everyone who ever put a price-tag on something has incentive to sell it. The Dota guys have incentive to sell you skins. At least in LoL, you have the option to unlock skins with ingame experience. In Dota you have to pay real cash for that. Until they freely unlock all skins, Valve has incentive to sell them to you for money.

If your primary purpose is to have all characters unlocked, you may be at the mercy of Riot’s advertising. Unlocking characters sounds like an expensive and tedious game. If that’s your game, then Dota is definitely for you. For many people though, LoL is game involving a MOBA concept – killing a nexus etc… It’s totally free and doesn’t require all characters to be unlocked to play. Riot is welcome to try and sell me characters and skins – but that doesn’t change the fact that someone can play for free and have some fun and be competitive.

Bottom line - LoL is obviously free to play - as demonstrated by thousands of broke gamers :). And the option to unlock champions with real cash does not make it pay-to-win.
 
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