The GPU Market Finally Gives In, Nvidia Prices Drop

A) I got the GTX1650 I got for like $200, under a year ago (used). $150 MSRP and $99 used price now? Ugh. I mean, I have no regrets, prices were ridiculously inflated and that's what it cost then (and I've been getting plenty of enjoyable gaming done with it...) but damn.

B) I can see why sales are weak. .

1) Cost. Obvious so I won't discuss it more.

2) Seriously, these 8GB cards -- it would drive me up the wall to pay $400+ for a brand-new card only to find there's games out (right now, not even a year or two down the road) that the card is FAST enough to run on high, but doesn't have enough VRAM to do it (without stutters and unstable frame rates). If you already have an 8GB card, the games that would be pushing it hard enough to think "Oh, maybe I need a newer card" will be likely to also be pushing the VRAM usage, eliminating a lot of options (especially Nvidia options) in one fell swoop.

3) The use cases. Ray tracing? It looks great but even the 4090 struggles with it, so my preference would be to watch a ray tracing "slide show" on my existing card for a minute or two, say "Wow that DOES look nice", then turn it back off. Getting 120 or 240FPS for a 120hz/240hz refresh rate screen? Don't care, if I get 60FPS+ I'm happy and I'll settle for 20-30FPS if I have to. The upcoming 8K gaming? Don't care. VR? I'm not doing VR.
 
In all of that explaining to us, you never once told us what resolution you play at, or your top 5 games. Only that you are some type of wheel & dealer and gets stuff cheaper than most of us, bcz you like to sell used parts and stuff. You told us all about nVidia gimmicktry and how you love their specific tech... but did not explain (at all) how that tech makes YOUR game better for you or your specific situation. Instead, You are telling is us how it could be better for us... if we are willing to have slower frames and a blurry mess in fast paced games. The logic is backwards for why most people upgrade their GPU... to get more performance.

Lastly, what didn't make sense and the basis of your argument is, if your 3080 and upscaling tech is so great, why would you EVER have to upgrade..? What exactly are you gaining by moving to a RTX4 card..?

It's great that you are a nVidia marketing fan, but competitive Gamers fuel GPU sales and most if not all People upgrade their System or GPU based on needing more competitive frames & to be less reliant on G-sync to be able to enjoy smooth targeting and level competition. Same reason they buy expensive high-refresh monitors w/GPU that can push them. (Pro players do not use G-Sync)

I have NEVER met anyone, or heard of anyone in the 20-100+ Gamers I speak with daily... who even mentions the things you do.



Reality speaks....
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I am running 1440p @ 280 Hz, Nano IPS + 3440x1440 QD-OLED 34" @ 165 Hz + 65" WOLED TV as well, and this is why multi monitor watt usage matters to me. I use all screens for different stuff.

Blurry mess? You are clueless about DLSS then. This is the typical "AMD user" comment. Nothing about DLSS 2 is blurry if you are doing it right. I change my DLSS DLL if image quality suffers. DLSS with the correct dll is black magic. Again, AMD owners wouldn't know.

I never use DLSS in fast paced multiplayer games. I use DLSS and DLDSR in single player games, mostly peaked AAA games to improve image quality without loosing a ton of performance. Or making older games look way better (RTX Remix - RT Mods etc). Even works in some emulators, depending on game.

DLSS can easily improve image quality when used right; https://www.rockpapershotgun.com/outriders-dlss-performance

Making textures, text and just graphics overall look much sharper + removing aliasing. DLSS and DLDSR works great as AA. As long as implementation is good and correct dll is used.
 
Games don't run on CUDA.... they run on RDNA

Game developers uses same standards lmao.
Console CPUs arch are x86/x64, just like on PC.
Xbox uses DirectX 12 Ultimate as API, which is present on PC/Windows.

This is why most games run well on PC as well, unless it's a broken console PC port like The Last of Us was on release - which is pretty much fixed now after some patching.

Porting games from Xbox to Windows is insanely easy and their mostly run very well.

Porting games from PS5 to PC is more tricky, because of the API Playstation uses - it requires the developers to actually think. This is the reason why most PS exclusives are less optimized on average, for PC.
 
Man, it will take me months to debunk each one of the many incorrect points that you provided, but will reply with one, everything you claimed was already addressed by me on the first post.

Anyways, this is gold and if I didn't knew better, I would say it came directly from the Nvidia Marketing team.
You will debunk nothing. You are simply in denial, which is human nature, so I understand.

There's a reason why Nvidia completely dominate the dGPU market on PC. AMD is losing more and more marketshare. Hopefully they will wake up soon.

People are not paying Nvidia prices for AMD hardware. Thats reality for you.

What sells well for AMD in the GPU department, is somewhat cheap and decent GPUs, like RX480, 470, 580, 570 and 5700XT. This is the most widely used AMD GPUs, still to this day. 4-6 year old GPUs.

Expensive AMD GPUs simply don't sell well and this is why AMD don't even bother to release a 4090 competitor. They said so themselves.
 
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I never use DLSS in fast paced multiplayer games. I use DLSS and DLDSR in single player games, mostly peaked AAA games to improve image quality without loosing a ton of performance. Or making older games look way better (RTX Remix - RT Mods etc).

Exactly^^
You do not play Competitively and have no idea what a typical Gamers mean by "blurry mess"... because the focus of Competitive games is away from your character & in the distance. 80 meters off, looking out a window aiming at you and being able to notice the subtle nuance if their gun in the deep shadow of that building... (etc..)

Upscaling it an utter fail here and can't render fast spinning and movement required in FPS games = blurry mess.



Sure you are giddy over how well dlssX renders your 3rd person CHARACTER and your game's immediate surroundings.. while FPS players can't even see their characters and don't care what their hair looks like, or their immediate surrounding, etc.

Understand, in those competitive games, frames are important for your character's MOVEMENT and playability, so much so, that most players turn down shadows, turn down particles, turn down everything except draw distances because it a macro environment, ( Unlike single player games that are micro environments), FPS players need every last frame they can get... or they need to upgrade their GPU..


And that^ is what drives GPU sales, is people upgrading for better performance (ie frames).... not gimmicktry and superficial glitz. Contrary to single player games where level of performance doesn't effect gameplay in a canned closed environment.
 
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You will debunk nothing. You are simply in denial, which is human nature, so I understand.

There's a reason why Nvidia completely dominate the dGPU market on PC. AMD is losing more and more marketshare. Hopefully they will wake up soon.

People are not paying Nvidia prices for AMD hardware. Thats reality for you.

What sells well for AMD in the GPU department, is somewhat cheap and decent GPUs, like RX480, 470, 580, 570 and 5700XT. This is the most widely used AMD GPUs, still to this day. 4-6 year old GPUs.

Expensive AMD GPUs simply don't sell well and this is why AMD don't even bother to release a 4090 competitor. They said so themselves.

Your ability to evade reality.... or cope is massive. Someone already confronted you last week and showed you that Radeon is outselling NVidia... I myself dropped a news headline detailing the same thing in response to you a few weeks ago. Why the denial?
Or the ability to accept basic knowledge from a few days ago..?

C'mon man...
Here is the CURRENT reality.
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ed.
 
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