Most of the initial reviews showed the Kyro 2 not anywhere near its peak being a relatively new product, I guarantee you having had both products, initial release testing wasn't exactly as polished as it later would be.
But as I mentioned, CPU power was a massive factor in the overall performance of the Kyro 2 versus the T&L equipped competition. This was the only significant result of the Kyro 2's pitfalls.
It's hard for reviews to cover a huge swath of games and benchmarks, much of which significantly improved when
PowerVR
's driver development over time always brought about very substantial improvements. Still being relatively new to the game and being as small as they were compared to the giants. As I said, it'd played ball very well with the GeForce 2 GTS quite often, and occasionally went toe to toe with the ultra. It was a relatively rare thing to find performance levels dropping down to even the GeForce 2 mx400 range though.
The wording in the article leaves a little bit to be desired as for clarification, it's worded in a way that sounds like it really didn't pose any significance at all on the market. And while I don't expect in-depth analyze of each specific product. I'd say it deserves bit more than it got.
In fact I hope to see more
PowerVR
info showing up in the 4th article considering that tile based rendering did proceed. Least they did mention that in this article regarding the where
PowerVR
went after the Series 4 was dumped and the Series 5 onwards was directed to portable devices.
I'd post some of the old reviews and benchmark results concerning the Kyro 2's performance as it matured, but almost all of the old websites and images and data is entirely nonexistent after a 10 year run. Like I said, the major performance impact came when dx8 started to heavily use Hardware T&L making it a requirement, it's just really unfortunate that the series 4 and ST micro had dropped the ball as
PowerVR
was the ones to help ratify the newer T&L Shaders and dx9 model, Also the first to demonstrate it too.