Ubisoft's next Splinter Cell game will be a "stealthier version" of Assassin's Creed with...

jsilva

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In brief: The award-winning Splinter Cell impacted many gamers, offering a unique stealth experience many have tried to emulate. Even so, Ubisoft hasn't launched a new entry in the franchise since Blacklist in 2013. That could be changing soon as rumors suggest a new open-world Splinter Cell game is in development.

The first Splinter Cell title dropped in 2002 for Xbox, PC, Mac, PlayStation 2, GameCube, and Game Boy Advance. Ubisoft went on to launch multiple other entries in the franchise for traditional gaming platforms and mobile, but all came to a halt in 2013 when the publisher launched Splinter Cell: Blacklist. We still saw the occasional crossover in games like Ghost Recon: Breakpoint, but what fans really wanted was a new experience.

Rumors that the developer was making a new Splinter Cell have come and gone for a while. Ubisoft even stated the series would expand to Oculus through Red Storm Entertainment.

However, it looks like we will also get a more traditional installment which is already in development. This new game is supposedly similar to Assassin's Creed but more stealthy. In addition, it seems the new Splinter Cell will feature open-world elements, "similar to how Halo Infinite has done its open world." Considering most modern Ubisoft titles have an open world to explore, that's far from surprising.

Based on what was said about the new Splinter Cell, it's already starting to look like Metal Gear Solid V: Phantom Pain. That might actually be a good thing, at least for those who liked the latest Metal Gear title (let's just ignore Metal Gear Survive). Still, we hope it only takes some cues while keeping the story theme of previous Splinter Cell games.

Besides the new Splinter Cell, we may also get a Splinter Cell anime, reportedly developed by Netflix. Who knows? Maybe we will get a simultaneous release of the two.

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The original Splinter Cell was such an amazingly good game in terms of map design, minigame design and user-interface.

Splinter Cell: Pandora Tomorrow was my least favorite and I felt it was too difficult.

Splinter Cell Chaos Theory expanded on the first game's level design, eased up on mission demands and made the mini games even more fun. I probably enjoyed CT most of all - however, I felt the graphics of the original were the most solid.

Splinter Cell Convictions ditched the stealth almost entirely and let you go rampaging against the enemy AI in ways that felt antithetical to the entire Splinter Cell franchise, but boy was it fun and exciting.

I pretty much gave up on the game after Convictions, but I'd love to see what a modern Splinter Cell with new RTX technology looks like.

Thing is, Splinter Cell already had excellent shadow, reflectivity and lighting effects back in 2002. Will RTX make it better?
 
Does every game need to be open world? I think too often, games substitute level design, or cleverness, for expansiveness. For games like Elders Scroll, where intricate gameplay is secondary to the experience, is fine.

The thing with Splinter Cell is, is far more in common with games like Hitman than it is Assassin's Creed. Like for the MGSV, is a great game, and they had elements to make the game interesting as an open world, but I did kind of missed the sensation of infiltrating a massive compound/stronghold. The interesting thing about Hitman is, it is an "open world" game condensed. Most elements in the series has a use, is a matter of you figuring out how to use it; which to me is more interesting in a stealth genre. These games lose a bit of charm when you dilute it by making the world bigger, and giving less thought to individual levels.

Like for Splinter Cell, hiding in shadows, using gadgets to isolate guards, infiltrating an enemy base in the center of a conspiracy, that's what I think of the series. Still, can't judge a game until is released.
 
Does every game need to be open world? I think too often, games substitute level design, or cleverness, for expansiveness. For games like Elders Scroll, where intricate gameplay is secondary to the experience, is fine.

The thing with Splinter Cell is, is far more in common with games like Hitman than it is Assassin's Creed. Like for the MGSV, is a great game, and they had elements to make the game interesting as an open world, but I did kind of missed the sensation of infiltrating a massive compound/stronghold. The interesting thing about Hitman is, it is an "open world" game condensed. Most elements in the series has a use, is a matter of you figuring out how to use it; which to me is more interesting in a stealth genre. These games lose a bit of charm when you dilute it by making the world bigger, and giving less thought to individual levels.

Like for Splinter Cell, hiding in shadows, using gadgets to isolate guards, infiltrating an enemy base in the center of a conspiracy, that's what I think of the series. Still, can't judge a game until is released.

Open World is the LAZIEST form of game making ever.
 
If they can translate the Splinter Cell formula to open world as well as 343 did with Halo, then I am all in. :)
 
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