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Unreal Engine 4 available to all via monthly subscription model

By Shawn Knight · 9 replies
Mar 19, 2014
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  1. During a speaking engagement at a Game Developers Conference event earlier today, Epic Games founder and CEO Tim Sweeney revealed an entirely different take on the company's business model as it pertains to the use of Unreal Engine 4.

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  2. TheBigFatClown

    TheBigFatClown TS Evangelist Posts: 744   +274

    "for $19 per month plus five percent of gross revenue resulting from sales to users."

    How is that a lot to ask? I remember back when Carmack was licensing his 3d engines you had to pay 5 figures up front to have rights to use it. If your game bombed you just took a loss. A percentage of sales in a contract would be the most attractive and safest option in my opinion. And $19 a month plus five percent gross doesn't sound unreasonable to me. What am I missing here? Anybody?
  3. Modern culture. For anyone with any economic sense this is a fantastic offer. In fact, I find it almost too good to be true. However, there is no shortage of individuals who will complain about corporate greed if 5% reaches north of the standard fair. Thus, for devs who fancy themselves Big Boys this could easily be interpreted as Epic trying to cunningly get a larger cut... Which is exactly what they're doing, but with an equitable benefit.
  4. RzmmDX

    RzmmDX TS Guru Posts: 313   +67

    It would be like programming your own version of WoW if you don't plan on selling it!
  5. TheBigFatClown

    TheBigFatClown TS Evangelist Posts: 744   +274

    Ah, I understand now. You make an excellent point. So people want their cake and they wanna eat it too. What a bunch of cry babies. LOL.
  6. wastedkill

    wastedkill TS Evangelist Posts: 1,423   +350

    I am learning how to make games at home and Unity seems to be the best solution for creating a online game and Unreal Engine seems to be the one to go for if your creating a singleplayer game.

    Not saying they both cant be used for both but Unity has a wide spectrum of tutorials, snippets etc. that help with developing online games and Unreal Engine I dunno just has a string of sexy single player games.
  7. Skidmarksdeluxe

    Skidmarksdeluxe TS Evangelist Posts: 8,647   +3,286

    Well we haven't seen the fine print yet but judging from this article it sure looks like a win win for both parties to me.
  8. MilwaukeeMike

    MilwaukeeMike TS Evangelist Posts: 3,160   +1,413

    Actually, there's a bit of fine print in that deal....Read it again.... 5% of gross revenue. The important word there being 'gross'. that means EPIC gets their money first; before taxes, before paying developers, before paying yourself and the bills.
    Bad example. What is 'makes'? Is that revenue or profit? If your game brings in $1 million in revenue, you owe $50,000 to Epic, even if the game cost you $2 million to build. You'll be paying Epic that 50 grand even if your game loses money at the end.

    Yes the 5% is far less than the 25%, but if you had to pay a fee of 25% gross you'd never use the product. Dropping it to 5% will greatly increase the number of developers who will be able to use, and this will mean more money for Epic.
  10. cliffordcooley

    cliffordcooley TS Guardian Fighter Posts: 11,376   +5,006

    If a game maker cannot manage their money to make a profit, that is not Epics fault. Epic is still entitled, regardless of whether the game maker makes a profit or not. Percentage of gross is the only way to maintain entitlement. Besides doesn't everyone have the opportunity to create their own engine? It is not as if Epic is their only option.
    • $19 per month covers those who would use the engine yet never sell a game.
    • 5% gross is their bread and butter from games created with Unreal Engine 4.
    I don't see a problem! I see win/win for both sides, regardless of how many game sales is made.
    davislane1 likes this.

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