Valve's Steam Controller may finally, finally be ready

By Scorpus ยท 6 replies
Jan 10, 2015
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  1. Valve first announced their Steam Controller in September of 2013, with two touchpads, a centered touchscreen and a few extra buttons around the strange design. It's now early 2015, and the controller still hasn't been released, despite undergoing several publicly reported...

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  2. Namtrooper

    Namtrooper TS Rookie Posts: 19

    I foresee many iterations of this controller before it is perfected.
  3. ET3D

    ET3D TechSpot Paladin Posts: 1,377   +168

    Clearly we'll have a version 1 controller released, then a few years later a version 2 controller. Then....
  4. WangDangDoodle

    WangDangDoodle TS Addict Posts: 199   +71

    Valve is ice skating uphill with this project. The Steam Controller is a halfbreed failure. It's never going to beat the Xbox/Playstation pads or a mouse/keyboard. I don't get why they haven't given up already. After a few more revisions, it's gonna start looking like the N64 pad, which was created for aliens with three arms.

    I haven't actually used a Steam Controller, of course, and people keep saying, "You'll get used to it." Well, I didn't grow a third arm for the N64, and I can't imagine how playing Street Fighter IV, MMOs, RTS, FPS or even a simple old school platformer would be better with this sad, mutant misconception of a terrible idea.

    The whole idea seems to be born from the fact that Gabe is too fat to fit in an office chair, and he needs something to work with from the couch. So now he's wasting Valve's money creating a tool for gamers that's become disabled on hamburgers. I'm completely jazzed about the Steam Machine and Steam OS, but he's ruining the whole platform with this ridiculous pad! *GRR* < Take note!
  5. Kibaruk

    Kibaruk TechSpot Paladin Posts: 3,286   +902

    Don't you mess with the N64 dude, back off! =P

    As a new piece of hardware I smell failure too it won't have any actual difference with nowaday console pads, but diehard fans will love it, and then it will have some neat integration with Steam aaaaand you'll get used to it.
  6. This comment is clearly from a console user. I've been a PC gamer since the 90's & always found controllers cumbersome. The preciseness with a keyboard & mouse is something console gamers can never quite get their tiny minds around.

    I see where Valve/Steam are going with this & think it's a step in the right direction. The controller is fully customizable which can make the track pads do numerous things depending on the genre of game.

    When I went from NES to SNES to N64 to GameCube ALL of the controllers were different with each console release. Get your head out of your ***.
  7. LNCPapa

    LNCPapa TS Special Forces Posts: 4,276   +461

    This comment is clearly from a closed minded, self-centered PC user. I, too, have been a PC gamer for some time (mid 80's) and even though I typically prefer the keyboard+mouse setup for gaming I realize that there are genres of game where a controller is better for a larger segment of users. I think you should let users make their own choices and if they want to "handicap" themselves by using their desired control scheme that doesn't match your own choices then let them. Keyboard + mouse isn't for everyone (though it's my prefered scheme for FPS and RTS games) and I know people who just cannot get used to it - just as I can't get used to using a controller for an FPS game.
    cliffordcooley likes this.

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