vMocion's 3v platfrom could fix the problem of VR motion sickness

midian182

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Virtual reality headsets have made massive advancements in recent years, especially when compared to the devices’ early developer kits. But one area that still causes varying degrees of discomfort for many VR users is the sensation of motion sickness that often comes when using the likes of the Rift, Vive, and Gear VR.

While there are a few factors that contribute to virtual reality motion sickness, such as low, juddering framerates, the main problem is that when using VR our eyes trick us into thinking we’re moving while the inner ear tells us we’re standing still.

The issue is one that the Mayo Clinic has been working on the last 11 years, and was initially developed at its Aerospace Medicine & Vestibular Reseach Lab for the US defense department as a way of helping pilots who were experiencing sickness from the flight simulators.

The clinic came up with a technology called Galvanic Vestibular Stimulation (GVS), which uses electrodes to trick the inner ear into thinking the body is moving. When synchronized with what’s being viewed in virtual reality, the system can reduce or eliminate motion sickness. It also has medical applications, such as helping stroke victims regain their balance.

The GVS technology has been licensed to vMocion, a Los Angeles-based startup, for use in the media and entertainment industries. The company said it can convert simulated motion from existing 2D and 3D content into GVS simulation, so developers won’t be required to add additional code into their games to make the technology work.

Earlier this month, we reported that Samsung had unveiled the Entrim 4D headphones that also tricked people into thinking they were moving by sending low-voltage electrical signals into the inner ear. Speaking to TechCrunch, Dr. Michael Cevette, chair of the audiology department at the Mayo Clinic, said the difference between the two devices was similar to the differences between the Gear VR and Oculus Rift. While Entrim 4D uses a pair of electrodes to measure movement around a fixed point, vMocion allows three-dimensions of motion stimulation.

The GVS technology uses four electrodes placed behind each ear, on the forehead and on the back of the neck, which are “all linked in real-time so that any movement in the visual field launches a synchronized GVS command,” according to Cevette.

vMocion 3v platform is available for licensing now. If motion sickness continues to be a problem for many new VR users, we could see the technology appear in commercial products sooner rather than later.

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Before you know it we'll be shunting electrodes into our brains and net-cyber-surfing-the-information-super-highway-bahn just like William Gibson said we would 30 years ago.
 
And next thing you know, it will be found to cause cancer or something stupid and blah blah blah lawsuit whatever and jump out a window.

Besides that I think it's very cool and I can't wait to try.
 
One of my coworkers brought one to work. Couple guys tried the "roller coaster" one. They were standing up and said they thought they were falling and even had to stop, sit down and try it again. After, he said his stomach felt "upset". I said let me try it. It didn't bother me one bit, I even tried moving around, spinning and everything. Didn't bother me. Why? Because I KNOW IT IS FAKE. I've had comics and professionals try to hypnotize me and it never worked. One guy said I was too much into controlling myself or something.
Heights never bother me. I can stand at the edge of a tall building, look over the edge, no big deal. When I was younger, I use to climb and do work on 100-200 foot radio towers.
I guess you have to let yourself go, to have these VR things bother you.
 
One of my coworkers brought one to work. Couple guys tried the "roller coaster" one. They were standing up and said they thought they were falling and even had to stop, sit down and try it again. After, he said his stomach felt "upset". I said let me try it. It didn't bother me one bit, I even tried moving around, spinning and everything. Didn't bother me. Why? Because I KNOW IT IS FAKE. I've had comics and professionals try to hypnotize me and it never worked. One guy said I was too much into controlling myself or something.
Heights never bother me. I can stand at the edge of a tall building, look over the edge, no big deal. When I was younger, I use to climb and do work on 100-200 foot radio towers.
I guess you have to let yourself go, to have these VR things bother you.

Just because you don't have it doesn't mean it exists..... I experience motion sickness when playing some FPS games. And I KNOW IT IS FAKE. It's very irritating and from what I've seen on the net I sure am not the only one. Half-life 2 had me puking.....
 
One of my coworkers brought one to work. Couple guys tried the "roller coaster" one. They were standing up and said they thought they were falling and even had to stop, sit down and try it again. After, he said his stomach felt "upset". I said let me try it. It didn't bother me one bit, I even tried moving around, spinning and everything. Didn't bother me. Why? Because I KNOW IT IS FAKE. I've had comics and professionals try to hypnotize me and it never worked. One guy said I was too much into controlling myself or something.
Heights never bother me. I can stand at the edge of a tall building, look over the edge, no big deal. When I was younger, I use to climb and do work on 100-200 foot radio towers.
I guess you have to let yourself go, to have these VR things bother you.
Yeah, you have to let go a bit and be open to having fun you bore.
 
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