Tomb Raider 2013 dials up the stupidity even further by being the Rambo wannabe (seriously, watch Rambo first, then play through TR2013 and you'll see what I mean) that walks like a reboot, trying to turn Croft into a grizzled, desperate survivor on a semi-tribalistic island that just happens to have an army of samurais in gleamingly clean, full plate armour to boot. She goes through apparent pangs of guilt the first time she kills Bambis mum and a man who looked like he was trying to rape her but turns out he just wanted to throttle her (the timings on the QTEs are a bit obtuse), but after the one kill of each, you're happily wiping out all of the wildlife in each area map and building up for the Accomplished Killer perk. Such a brilliant game with tone that couldn't be more consistent if the developers had Croft gently giggling to herself as her bodycount rises higher and higher.
The big thing that makes me laugh though is the way the focus shifts around Laras body from game to game. It started with an apparent mouse slip accident on the first game that gave Croft a Kim Possible-esque pointy set of double Ds, then it's moved around to her rear, her legs, her skin getting dirty and now to her hair. I wonder if the bookies are willing to take bets on what's going to get the key focus in the next game...