Xbox lays off 268 more people as Activision takes over Halo and Bethesda absorbs Obsidian

Daniel Sims

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In a nutshell: The next round of Microsoft's previously announced layoffs includes major studio consolidations and possibly more closures. The Halo franchise just got its biggest shakeup in years as the Xbox manufacturer seeks to cut costs and the number of moving parts. Meanwhile, the fates of Ninja Theory and Arkane Lyon hang in the balance.

Microsoft has cut another 268 jobs across Halo Studios, other first-party developers, and Xbox Game Studios management. The redundancies, announced by Matt Booty, Xbox's Chief Content Officer, are presumably part of the 1,600 set to occur through July 2027.

This stage of Xbox's reorganization involves multiple mergers and reassignments. Most notably, Call of Duty maker Activision is taking over development of the next Halo title with a new team. Halo Studios will focus on already-released entries such as Halo: Campaign Evolved and Halo: The Master Chief Collection. Activision will also manage Rare as well as Age of Empires developer World's Edge.

Meanwhile, Obsidian will continue its current projects under Bethesda. The two RPG houses are collaborating on a new Fallout title, while Obsidian is also developing Grounded 2 and Bethesda continues work on The Elder Scrolls VI.

Xbox's most widely anticipated game, The Elder Scrolls VI is likely still at least two years away despite having been announced all the way back in 2018. Candy Crush developer King will also manage Microsoft Casual Games, while Playground and Turn 10 will merge to handle Forza and Fable as one studio.

Unfortunately, Microsoft couldn't find a buyer for Hellblade developer Ninja Theory despite two separate attempts. While a closure still isn't inevitable, it seems much more likely now. Attempts to sell Arkane Lyon (Deathloop, Blade) will continue through the end of the year.

Microsoft layoffs since 2023

Date (announcement) Reported headcount cut Main business areas hit
18 Jan 2023 10,000 Windows & devices, Xbox, HoloLens, recruiting & marketing
25 Jan 2024 1,900 Activision Blizzard, Xbox, ZeniMax after the ABK deal closed
3-4 Jun 2024 ≈1,000 (internal est.) Azure for Operators, HoloLens/mixed-reality, other "moonshot" teams
12 Sep 2024 ≈650 Xbox publishing & game-studio support teams
Jan-Feb 2025 ≈2,000 Company-wide "low-performer" cull (no severance in many cases)
13 May 2025 ≈6,000 (Microsoft says "< 3% of staff") All geographies; focus on middle-management, LinkedIn
2 Jun 2025 305 Redmond, Washington HQ roles; additional WARN-notice layoffs following the May cuts
2 Jul 2025 ≈9,000 (Microsoft says "< 4% of staff") Company-wide; Xbox, sales, management layers, and other divisions
23 Apr 2026 (opens May) Up to ≈8,750 offered voluntary exit US employees at senior director level and below whose age plus tenure equals 70 or higher; certain sales staff excluded
Fiscal Year 2027 (beginning July 6, 2026) ≈4,800 Largest reset in Xbox history, five game studios divested

The layoffs are part of a massive wave that began in July, when Microsoft eliminated around 1,600 positions across Bethesda, id Software, and other subsidiaries. As a result of that initial round, Double Fine (Keeper, Psychonauts 2) and Compulsion Games (South of Midnight) became independent with their back catalogs intact.

Microsoft also announced this week that Undead Labs will continue developing State of Decay 3 under a new publisher. The job losses from July 2026 to July 2027 will total around 3,200, bringing Microsoft's layoffs since 2023 to about 44,000.

Booty also teased Xbox-related announcements coming on October 6, the day before Microsoft's first Surface event in more than two years.

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That insane Activision purchase murdered MS Gaming and Xbox but given they make all their money now from Cloud Services and (they hope) AI they don't really give a damn. Xbox is a tiny dot on a profit and loss sheet now. I wouldn't be at all surprised if they didn't just pull the plug completely. All those digital purchases wouldn't look so great then.
 
Should have put a little more effort into Halo: Campaign Evolved.

Seriously, who decided to disable the split screen code already in there for the console on the PC port?

Can you blame customers for not buying the game a third time if you halfass it?
 
And just like that, any hope for another good ESO or Fallout game died.

ZeniMax/Bethesda already dropped the ball starting with '76, and don't even get me started on Starflop. It's been 8 years since I've had faith in this studio. Heck, even FO4 barely impressed me in retrospect; its excuse being how ambitious it was compared to Skyrim and FO3. It doesn't hold a candle to NV.

If there's a silver lining in this, it's that Obsidian has been absorbed into the fold, but their effectiveness will come down entirely to how senior their role is in the creative direction of future titles.
 
Good. If those prequel missions (and the fact that they remastered the game again) was the best they could do, then good riddance.

As long as the new team doesn't look like an HR department, it can't be worse.
 
And just like that, any hope for another good ESO or Fallout game died.
Actually, I just hope they upgrade the graphics for ESO and to fix the latency issue for PvP. There is many hundreds of hours of story content, I could play it again 10 times and still not remember everything.

Frankly, I'd kill for saving equipment builds so I can swap between story, PVP and raid builds.
 
Actually, I just hope they upgrade the graphics for ESO and to fix the latency issue for PvP. There is many hundreds of hours of story content, I could play it again 10 times and still not remember everything.

Frankly, I'd kill for saving equipment builds so I can swap between story, PVP and raid builds.
I just make and build up a new toon in that situation (although I never play PVP nor raid). I've got 16.. LOL
I wish for updated graphics and a solable non-pvp instance of Cyrodiil... (I cant get the other skyshards without getting reamed by PvP'ers)
 
I just make and build up a new toon in that situation (although I never play PVP nor raid). I've got 16.. LOL
I wish for updated graphics and a solable non-pvp instance of Cyrodiil... (I cant get the other skyshards without getting reamed by PvP'ers)
I would settle for just a very high view distance, I actually like the graphics but the foliage popping in and out and other characters and NPCs appearing/disappearing is annoying. It should also be an easy fix.

And while I LOVE PvP, I never had trouble getting the Cyro sky shards. You don't even really need all of them, they're mostly just for completionists. But I also found the risk of Cyro the fun part, no other part of the map am I ever truly at risk of dying or losing progress. It gets my heart rate going
 
Absorbing obsidian into Bethesda is a terrible idea. Bethesda is awful at getting games out, and as horribly HR approved obsidians wiring is, at least it's cringy. Bethesda is so forgettable it may as well not exist.

Otherwise all this was a long time coming. You gotta get consumers to actually consoom your game to keep your studio alive.
 
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