Weaknesses with the always online model:
- Not all homes have an internet connection (many people use a USB broadband stick for their PC or don't have a PC and use a 3G connection on their tablets).
- Not all homes have a wireless router or a cable that can stretch to where the console is.
- Having a solid internet connection is only half the battle -- the other guy's servers have to be up too and not overloaded. Anyone who played the early days of Diablo3 knows what I mean
- A DDOS attack can prevent everyone from playing as Sony discovered.
- Not all homes have an internet connection (many people use a USB broadband stick for their PC or don't have a PC and use a 3G connection on their tablets).
- Not all homes have a wireless router or a cable that can stretch to where the console is.
- Having a solid internet connection is only half the battle -- the other guy's servers have to be up too and not overloaded. Anyone who played the early days of Diablo3 knows what I mean
- A DDOS attack can prevent everyone from playing as Sony discovered.