SignalRGB supports the most popular PC gaming peripherals, including products from brands like Razer, Corsair, SteelSeries, HyperX, Logitech and more. As SignalRGB grows, we aim to offer compatibility with an even wider selection of RGB products. RAM, GPUs and motherboards are in alpha testing.
Experience custom effects for your favorite games with our growing library of game integrations. SignalRGB detects on-screen action in real time --- explosions, meters, varied environments, ammo count, health levels, damage taken and more --- and triggers reactive effects you can't find anywhere else.
Features
- Screen Ambience
- Mirror the action in any game, video or content.
- Audio Spectrum
- Vivid effects to match any audio content for unreal lightshows.
- Grand Theft Auto V
- Customizable RGB effects for your favorite games.
- Riptide
- Build the ideal RGB setup with unique effects that match your style.
See all compatible devices here.
What's New
In this release we've made some significant UI changes based on our discussions with users at PDX LAN and LANFest covering everything from Onboarding tours to how you interact with devices in Layouts or navigate to your Library. This is just the first part of our UI overhaul which is going to focus heavily on making the application easier to use and more intuitive across the board.
Stay tuned for more changes in the coming weeks as we continue to dig into the feature requests and QOL issues we have on our list. If you have any feedback, or UI/UX issues you'd like us to address, please let us know in our Discord server, or using the feature request button in the title bar.
Hope to see more of you at the next LAN event!
New Features
- We've added a background service to handle elevated tasks like Conflicts.
- We've added a Conflicts page to settings with the ability to whitelist conflicts to prevent them from being automatically closed.
- Running SignalRGB alongside a conflicting application will still cause various issues.
Enhancements
- Modifying an Addon will now prompt to restart SignalRgb to apply changes.
- Added a shield icon to the title bar to indicate if the application has Admin privileges.
- Minor UI improvements to tooltips.
- Added XPG-Prime.exe as a conflict.
- You can now drag Devices in Layouts by their titlebar.
- You can now select and drag a Device in Layouts with one click.
- You can now force a drag selection in Layouts by holding Alt.
- The I2C Device Scans (Ram Detection) will now delay itself and attempt to close conflicting applications before scanning. This should noticeably improve ram detection for new users and those who have conflicts launching on Windows Startup.
- Reduced RAM and CPU usage slightly.
- Improved load times of the Devices and Layouts pages.
- Returning from System Idle and Sleep/Hibernation will no longer unpause a manually paused Canvas.
- Playing a new effect while the Canvas is paused will unpause it.
- The New Effect Toast messages will bring you to the Effect's product page when there is only one new effect.
- Default Component strips will now be automatically removed when a new component is added to it's channel.
- Systems with unactivated Windows Licenses will show an explicit warning about Windows Dynamic Lighting now.
- Improved Scrolling behavior throughout the application.
- There is now a warning when a devices Lighting Mode is set to Forced.
Bug Fixes
- Addons should no longer be falsely loaded when disabled.
- Enabling an Addon will no longer cause text clipping.
- Disabling and Enabling an Addon will no longer change the selected branch.
- Fixed a crash when a macro sets the Canvas pause state during launch.
- Fixed an issue where you could right click during onboarding when clicks were disabled.
- Fixed a crash that could occur when subdevices were changed while the Layouts page was open.
- Fixed a crash that could occur when finalizing I2C device discovery.
- Fixed an issue where initialization order of GPU and RAM devices could prevent MSI gpu's using perled control from working.
- Fixed an issue with copy-pasting Coloring Tuning settings.
- Fixed an issue where multiple conflicts sharing an EXE name wouldn't be properly tracked.
- Fixed a crash when exceeding the maximum UDP buffer size.
- Fixed a crash when the system wakes from sleep.
- Fixed a deadlock when the system wakes from sleep, or the user logs in or out.
Device Changes
- Improved Led Layout of the Jungle Leopard 4RS (Thanks to Rockslay)
- Improved sleep state and battery readings on the Corsair Heasets (Thanks to delido)
- ASUS STRIX B850-F Led Mapping
- Added Fan Control to the ASUS Ryujin 1 thanks to Delido!
- Improved Kingston Hyer Fury Ram detection.
New Devices
- ANTEC Fusion 120 ARGB Fans
- ANTEC Prizm T3 120 and 140 Fans
- ANTEC Vortex AIO
- ASUS 5070 TUF Gaming
- AULA F3261
- Colorful 3060 iGame Ultra OC
- Colorful 3070Ti iGame Advanced
- Colorful 3080 iGame Vulcan
- Colorful 3090 iGame Vulcan
- Colorful 5070 iGame Ultra White OC
- Colorful 5080 iGame Ultra White OC
- Corsair Vengeance RGB DDR5 Thanks to imnotmental!
- Dark Project KD83A
- DRGB Elite controller
- DRGB V3 Controller
- DRGB V4 Controller
- Ice Whale 4RS component (Thanks to Rockslay)
- JUMPEAK CS120 component (Thanks to Rockslay)
- Kreo Swarm
- Leobog Hi75
- MSI 5070 GAMING TRIO
- MSI 5070Ti Gaming Trio
- MSI 5070Ti GAMING TRIO
- MSI 5070Ti Vanguard SOC
- MSI 5090 SUPRIM LIQUID SOC
- MSI 5090 SUPRIM SOC
- MSI 5090 SUPRIM SOC
- MSI 5090 VANGUARD
- MSI MPG275CQRXF
- MSI MPG321CURX Monitor
- OEM PRISM 5 PRO component (Thanks to Rockslay)
- PALIT 3070 JetStream
- PALIT 5080 GameRock
- PALIT 5090 GameRock
- Redragon K580
- Redragon K596 Keyboard
- Redragon K633 Ryze Pro
- Redragon K641 Shaco Pro
- Redragon K686 Pro
- YICO Controller
- AIRGOO AFL120 Halo Fan
- AIRGOO ATX Streamer S1
- AIRGOO ATX Streamer S2
- AIRGOO GPU Streamer Dual
- AIRGOO GPU Streamer Triple
- AIRGOO Neon DSL30 Strip
- AIRGOO Neon LS1 Strip
- PCYES Sangue Frio 3 AIO
- PCYES Sangue Frio 3
- MSI 5080 SUPRIM SOC
- AULA F99 Pro
- Colorful 5080 iGame Ultra White OC
- SteelSeries Rival 110
- Lian Li SL Infinity 140mm