A hot potato: Sony's announcement that physical disc production for PlayStation games will end in January 2028 has launched an industry-wide conversation about whether customers truly own the games they pay for. Although the backlash has hardly died down weeks later, recent emails from Sony remind users that the answer is no.

The company began emailing copies of the PlayStation Terms of Service and other legal documents earlier this month. Notably, the messages contain a section from the PlayStation End User License Agreement stating that software on the platform is licensed, not sold.

That most digital storefronts license content without actually selling it is nothing new, but Sony's emails seem poorly timed. They are likely routine notifications following recent PlayStation Store purchases, but have taken on new meaning as the backlash to Sony's plans to sunset optical media remains strong.

The company's trailers, tweets, and other online announcements are still met with hostility weeks after it revealed that it will stop printing PlayStation discs in January 2028. A boycott is set to run from August 23 to August 30, during which users plan to support physical games while avoiding the PlayStation Store and Sony's PlayStation Plus subscription service, but its effectiveness remains to be seen.

PlayStation users appear to have little recourse so far. While Sony is still deciding how to respond to feedback, the company's CFO emphasized that its plans have not changed. Furthermore, Sony has already started winding down disc production, convinced that the future is digital-only.

The European Union also admitted that it could not force the company to reverse its decision through government regulation. Still, Mexican lawmakers are attempting to fight back.

Although sales data indicates that digital purchases have long since outstripped physical disc sales, even when accounting for digital-only content, the impending phase-out has highlighted the benefits of optical media. Many users do not wish to lose the ability to lend copies of games, including discs that require online downloads, or to purchase used titles, which can be up to 90% cheaper than digital copies.

Microsoft will likely follow Sony's lead eventually, but rumors suggest that the Xbox manufacturer's transition to digital will be slower, allowing users to convert their discs into digital licenses. Meanwhile, Nintendo is expected to continue offering physical media for the foreseeable future, likely due to its focus on younger players.