Something to look forward to: These days, paying extra for a PS5 Pro usually gets you a smoother version of the same game. Grand Theft Auto VI won't offer that, at least not at launch. Rockstar opened pre-loads for the game today and confirmed it targets 30 FPS on every console, Sony's pricier box included. Instead, the Pro's extra muscle is going toward sharper visuals.
Anyone with a digital pre-order on PS5 or Xbox Series can start downloading now. Xbox pre-loads opened globally at midnight GMT on November 10, while on PS5 they went live at midnight in each player's own time zone. Boxed copies only hold a download code, so those buyers will have to wait until retailers start selling them on November 12.
Everyone will need plenty of free space, too. Rockstar lists the pre-load at up to 212 GB depending on the console, and Thurrott reports the game takes up 209.86 GB on a Series X. That's the kind of download that made France's short-lived plan to tax every gigabyte look so costly for publishers.
As for the frame rate, Rockstar says in its announcement that the game was built from the ground up for current consoles. The studio is "pushing both platforms to their absolute limits" at 30 FPS to keep Leonida's crowds and visual detail intact. It hasn't shared resolutions for any console, though, or said whether other graphics modes will show up.
That's a little awkward for a console Sony originally pitched as a way to keep high frame rates without trading away image quality. Here, the PS5 Pro uses Sony's PSSR upscaler for a cleaner image, and it's the only console that gets ray-traced shadows. PSSR itself got a big overhaul earlier this year, when Sony rolled out a new version built on its Project Amethyst work with AMD – the same partnership behind FSR 4.
Regular PS5 owners still get DualSense haptics across the game, Tempest 3D Audio support and faster load times. Meanwhile, Xbox One owners aren't completely left out, since the game will stream through Xbox Cloud Gaming using Series S graphics settings.
There may be more to the Pro version than Rockstar is letting on, though. RockstarINTEL reports that PlayStation Store backend data for the game lists PSSR version 13.60. That's a newer build than the 13.00A Cyberpunk 2077 uses. The same listing mentions a 120Hz mode, too. That's got some fans hoping for a 40 FPS option, but Rockstar hasn't promised anything beyond 30 FPS ahead of the November 19 launch.
