It’s easy to take today’s computer processing power for granted, especially as it relates to video games. Early computers and gaming consoles like the Nintendo Entertainment System were bound by strict hardware limitations that dictated how many colors could appear on the screen at any given time.

As you’ll learn in part one of the “how old school graphics worked” from YouTuber The iBookGuy, developers had to come up with some pretty clever workarounds to circumvent such shortcomings without sacrificing quality. Given the limitations, I'd say most did an excellent job.

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