All the core things that make God Eater so enjoyable, from the lightning-fast combat to the anime stylings, have been given a new lick of paint and propped up enticingly next to additions like the well-tuned Assault Missions and creative enemies to make one delicious package. Some aspects of the game--like its difficulty curve and multitude of superfluous customization systems--miss the mark, but it's an enjoyable romp with plenty of raucous battles if you're hungry for an action RPG.
What God Eater 3 lacks in its story and varied content it more than makes up for with excellent pulse-pounding action, great enemy designs, and some of the most exciting combat this entire genre has seen to date. In between those battles are a lot of dull and mandatory NPC interactions, load screens, menus, and the unambitious world design, and short, simple eight-player raids leave a lot of room for improvement, but it’s a relief to see this series make the mostly successful jump from handhelds to consoles and PCs where it has the opportunity to grow in those areas.
God Eater 3 is a good if unremarkable title in the monster hunting subgenre. This is a game that doesn’t excel in any one area, but none of its shortcomings are damning to the point of ruining an enjoyable experience. There are attempts at giving more depth to combat with the characters engaging each other and having burst attacks, but using these actions strategically doesn’t greatly alter the battle outcome from just button mashing.