Werewolf: The Apocalypse - Earthblood proudly wears the reverence for White Wolf's lore on its furry sleeve, with a dark-but-interesting universe and a fierce pro-environment/anti-capitalist message. But behind its wild, bloody carnage and well-meant intentions lies a dated and sorely repetitive stealth adventure that, among its contemporaries, fails to stand out from the pack.
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Werewolf: The Apocalypse - Earthblood has decent stealth going for it, but its weak story forces you into painfully mediocre combat too often to be worthwhile, wasting the potential of the World of Darkness universe.
There’s commendation to show with its brief spells of level design, not least an attempt at setting the game predominantly around a connected hub. A fleeting handful of positives to share, for Werewolf: The Apocalypse – Earthblood is a predominantly dull and tonally-misguided addition to the World of Darkness property.
I like this game a lot. It does a lot well and I truly hope it’s setting us up for a deeper sequel. In its current iteration it suffers from a not-negative-at-all case of being too good for the independent games bin but not quite long or strong enough to slug it out with the AAA games. If Cyanide manages to figure out how to combine this effort with something that allows for character customization and deeper RPG aspects, Earthblood could be the beginning of a beautiful franchise.