TechSpot

TechSpot Pricewatch TechSpot Hot Deals
Windows Startup Radar Tips & Tricks (blog) Guides & Tweaks Windows updates
News Archive TechSpot Blog TechSpot RSS Feeds User Picture Gallery Techspot's IRC# (Chat) TechSpot in Spanish
 



Make homepage

Add to Favorites

IRC #3dspotlight

TS in Spanish

 

  Doom 3 Tweak Guide

--

 

Graphics Settings

r_orderIndexes “x”. Setting x to 1 enables indexes to be re-sorted to optimize vertex usage and thus (hopefully) improved performance. Set this to 0 should you find this to have an adverse effect on performance (unlikely).

r_skipUpdates “x”. Setting x to 1 results in a denial of any light or entity updates, i.e. static, which can yield a nice performance improvement. The following images illustrate this in effect in the game.

 

r_skipUpdates “0”

r_skipUpdates”1”

 

Alas, this causes other weirdness in the game, e.g. in the images above the beam being fired no longer is visible, while my weapons also no longer appeared after trying to change them. As such you’d be better served looking into other ways to improve performance before considering this. Leave it set to 0.

r_useNV20MonoLights “x”. Setting x to 1 enables a pass optimization for mono lights with NV20 (GeForce 3) Graphics cards. This presumably has no beneficial effect with other Graphics cards so leave it set to 0 if you have any other Graphics card.

r_Multisamples “x”. FSAA is used to alleviate a variety of image artefacts that can occur, such as texture shimmering, jagged edges or crawling jagged edges (These are something which using higher resolutions cannot resolve). x sets the number of samples to be used when performing FSAA, options available being 0 (Disabled), 2, 4, 8 and 16. This defaults to 0. As an alternative, if your Graphics card allows you to set the FSAA level (NVIDIA and ATI do) you can use the option in their Control Panels to set the FSAA level instead, or upon choosing any application preference option (Let the application decide in ATI’s Control Center) the value here will be used instead – Be sure to set this to a mode your Graphics card supports however. Performance should progressively worsen with each FSAA level used.

r_skipDiffuse “x”. Diffuse lighting depends on both the light direction and the object surface normal. It varies across the surface of an object as a result of the changing light direction and the changing surface numeral vector. It takes longer to calculate diffuse lighting because it changes for each object vertex, however the benefit of using it is that it shades objects and gives them three-dimensional (3-D) depth. Setting x to 1 replaces the diffuse maps with black, effectively disabling diffuse lighting for improved performance. The images beneath illustrate this in the game.

 

r_skipDiffuse “0”

r_skipDiffuse “1”

 

As you can see, disabling diffuse lighting results in a great loss of brightness and colour to an already dark game, and makes it much less playable. Setting x to 0 enables the use of diffuse lighting in the game, which is recommended.

r_skipBump “x”. Bump Mapping is a process for simulating enhanced depth without requiring additional geometry. There are several forms bump mapping can take, but suffice it to say, Doom 3 uses bump mapping extensively. Setting x to 1 disables the use of bump mapping in the game, which can greatly improve performance but will leave the image looking less detailed and flatter. Setting this to 0 enables the use of bump mapping in the game for more detailed images with a greater appearance of depth. The images beneath illustrate the effect of bump mapping.

 

r_skipBump “1”

r_skipBump “0”

 

As you can clearly see, bump mapping provides significantly improved image quality in the game. Unless you are extremely desperate for an improved frame rate you should leave this set to 0.

 




Go to next page !

  TechSpot Pricewatch - Computer & Electronics Prices updated everyday

-
Search:    for    

You can also browse through categories in our online price guide, among the available categories: Retail & OEM Processors - Video Cards - Motherboards - Memory - Soundcards - Hard Drives - Monitors - Printers - DVDs - CD-RWs - PDAs and more !

Get weekly updates on new
articles, news and contests
in your mail!

» Hard Drive problems

» 8800gt strange corruption issue

» Building my first gaming rig

» Confusing repair issue

» Just replaced motherboard, now won't boot



-

  TechSpot  The PC Enthusiast Resource    |    News    |    Reviews    |    Guides    |    Downloads    |    Drivers    |    Forums    |    Pricewatch    |    News Archive    |    RSS Feeds

  Our Blog    |    Tech Deals    |   vb Sitemap    |    User Gallery    |    Startup Radar    |    Icons by Foood    |    Powered by StoryTeller    |    TechSpot in Spanish


  Copyright © 1998-2008 TechSpot.com. TechSpot is a registered trademark. All Rights Reserved.
Privacy policy.

Advertising | About TechSpot