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NVIDIA GeForce (1/2/3/4) videocard tweaking

More Direct3D Settings

Now select the Textures option from the drop-down menu.

Level of detail. This slider controls the LOD parameter used for textures, where adjusting the position/value of this slider can yield sharper, or blurrier appearing textures. Reverend has a more detailed explanation of what this does exactly – This modifies the calculation of texture level of detail parameter LOD. Often a texture is oversampled or filtered such that the texture is band limited at lower frequencies in one or more dimensions. The result is that texture-mapped primitives appear excessively blurry. LOD bias provides biases in the LOD calculation to compensate for under or over sampled texture images. Mipmapped textures can be made to appear sharper or blurrier by supplying a negative or positive bias respectively. A value of 0 for this setting is equal to setting the Mipmap detail level to Best image quality in Display properties. I’d recommend leaving this set to 0 (Or slightly lower) if you don’t intend to use FSAA, though with Anti-Aliasing enabled (Particularly Quincunx) you should set this to –.7 with 2 Samples Anti-Aliasing or –1.3 with 4 Samples & perhaps even –2 with Quincunx.

Texel alignment. Leave this at the default value of 3 unless you find an Application displaying textures incorrectly, in which case adjust this slider until the problem is resolved. This shouldn’t be required for most modern Games/Applications though.

Filtering mode. This setting can be used to force a certain texture filtering mode in Direct3D Applications/Games. There’s no reason set this to anything lesser than Bilinear or Trilinear, i.e. Nearest Point given the reduced texture quality & minimal performance benefit. Trilinear texture filtering operates by taking 4 samples (texels) from 2 neighbouring Mipmaps, applies a bilinear filter to them & then interpolates the results. This results in improved image quality, with more seamless transitions between Mipmap levels & enhanced texture detail compared to Bilinear filtering. The various Anisotropy Level options (2, 4 & 8) provide significantly reduced texture aliasing & maintains texture sharpness over greater distances & as such is highly recommended to use anisotropic texture filtering where possible, with the higher levels offer increasingly better quality, though with increasingly greater performance hit. Check the OpenGL section of this guide for both image & performance comparisons between the various filtering modes available.

Now select the V-Sync option from the drop-down menu.

V-Sync mode. V-sync limits the highest possible frame rate to your Monitors refresh rate at any given resolution. Setting this to Auto will allow the Application/Game to determine whether V-sync is enabled or disabled (Defaulting to On). Setting this to Off will disable V-sync in all Direct3D Games/Applications, which can improve performance (Frames are rendered as fast as they can be regardless of refresh rate), although you may experience image tearing &/or input device/controller lag as a result. Setting this to On will enable V-sync & should provide best image quality (As there should be no visible tearing associated with it being disabled) & no controller lag should occur either, though the maximum frame rate will be limited as described earlier. I’d recommend leaving this set to On for best visual quality as a result unless you intend to benchmark Game performance.

Frames rendered ahead. The number specified here determines how many frames ahead the system can prepare to render with V-sync disabled. As mentioned above disabling V-sync can cause input device/controller lag, though using a lower value (1 or 2) here can reduce or even eliminate the lag altogether. I wouldn’t recommend setting this any higher than 4.

Now select the Miscellaneous option from the drop-down menu.

Fog Table Emulation. Ticking this option will enable your Graphics card to emulate fog table support, which is only required for Applications/Games which fail to correctly query the hardware for vertex fog or table fog support. Supposedly one such Game that does this is Shadows of the Empire. Leave this Ticked for maximum compatibility.

Show ‘Powered by NVIDIA’ logo. Leave this option Unticked. This will provide the fastest loading times & negligibly improved overall performance for Direct3D Applications/Games by disabling the NVIDIA logo from being displayed. This option is probably of most use to those of you running PC stores & such who want to give a hint of what Graphics card to buy based on your demo machine.  




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