March 08, 2002 by Thomas
Check for the latest game
Now select the Advanced button.
Total memory. This
slider specifies the maximum amount of RAM that may be
allocated for use by Operation Flashpoint. To ensure system
stability you should set this to about 2/3 of installed RAM
(You may be able to allocate more of course if you have an
excessive amount of RAM), leaving a minimum of 32MB
available to Windows. If you run other background
Applications you may want to raise this minimum level also.
Texture heap. This
slider determines amount of memory to allocate for the
texture heap in Operation Flashpoint. Unless you have a
Graphics Card with a low amount of video memory, or a low
amount of RAM (64MB or less) then set this to the maximum
amount available – 16 MB.
File heap. Similar
to the Texture heap setting you should set this to 16
MB unless you have 64MB RAM or less installed, in which
case reduce this value accordingly, e.g. those with 48MB RAM
should set this to about 6 MB.
This slider specifies how well your system performs at
geometry calculations, i.e. transform & lighting. Those
of you with Graphics cards with a T&L unit onboard
should slide the to the far right, while those on slower
CPUs might want to lower the sliders position. Those with
fast CPUs (900Mhz +) &
non-T&L Graphics cards should similarly be able to
position this to the far right as long as the Graphics card
is fairly modern, e.g. Kyro 2.
Now select the Effects
Object shadows. Tick
this setting to enable character models & certain other
models, e.g. trees, to cast shadows onto the ground. Those
with slow CPUs/Graphics cards should consider Unticking
this setting to disable them although personally I find them
to be fairly realistic so would recommend leaving them
enabled if possible.
Vehicle shadows. Tick
this setting to enable vehicle models, e.g. Helicopters, to
cast shadows onto the ground. Those with slow CPUs/Graphics
cards should consider Unticking this setting to
disable them although personally I find them to be fairly
realistic (Particularly for ground vehicles) so would
recommend leaving this enabled if possible.
Tick this setting to enable the rendering of
explosions & smoke in the Game. During larger battles
this may cause the frame rate to drop a good deal on slower
systems however, though with for best visual quality &
realism leave this Ticked.
Max. lights. This
slider determines the maximum number of dynamic lights to be
rendered/calculated for at any given moment. Those of you
with a Graphics with an onboard T&L unit &/or fast
CPU should be able to increase this to a higher value
without noticeably affecting performance & yielding
improved visual quality. Those with an old Graphics card
&/or slow CPU should set this to a single figure number
for best performance.
this setting to enable the rendering of light cast from an
explosion, e.g. BMP blowing up. For best visual realism it
would be best to leave this enabled, although given there
will likely be some small frame rate drop when a explosion
does occur (Particularly during Tank missions) leaving this Unticked
will minimize the affect of it.
this setting will enable the rendering of light to be cast
from missiles as they are fired until exploding, or moving
out of your visibility. This can be useful for making it
easier to determine where a rocket was fired from
(particularly during night missions) though for the most
part you can leave this Unticked.
this option to enable light to emanate from certain
non-moving sources, e.g. streetlights & such. Untick
this setting to disable these, which isn’t recommended as
in some levels these improve visibility.