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Operation Flashpoint tweak guide

Now select the Advanced button.

Total memory. This slider specifies the maximum amount of RAM that may be allocated for use by Operation Flashpoint. To ensure system stability you should set this to about 2/3 of installed RAM (You may be able to allocate more of course if you have an excessive amount of RAM), leaving a minimum of 32MB available to Windows. If you run other background Applications you may want to raise this minimum level also.

Texture heap. This slider determines amount of memory to allocate for the texture heap in Operation Flashpoint. Unless you have a Graphics Card with a low amount of video memory, or a low amount of RAM (64MB or less) then set this to the maximum amount available – 16 MB.

File heap. Similar to the Texture heap setting you should set this to 16 MB unless you have 64MB RAM or less installed, in which case reduce this value accordingly, e.g. those with 48MB RAM should set this to about 6 MB.

Geometry performance. This slider specifies how well your system performs at geometry calculations, i.e. transform & lighting. Those of you with Graphics cards with a T&L unit onboard should slide the to the far right, while those on slower CPUs might want to lower the sliders position. Those with fast CPUs (900Mhz +)  & non-T&L Graphics cards should similarly be able to position this to the far right as long as the Graphics card is fairly modern, e.g. Kyro 2.

Now select the Effects tab.

Object shadows. Tick this setting to enable character models & certain other models, e.g. trees, to cast shadows onto the ground. Those with slow CPUs/Graphics cards should consider Unticking this setting to disable them although personally I find them to be fairly realistic so would recommend leaving them enabled if possible.

Vehicle shadows. Tick this setting to enable vehicle models, e.g. Helicopters, to cast shadows onto the ground. Those with slow CPUs/Graphics cards should consider Unticking this setting to disable them although personally I find them to be fairly realistic (Particularly for ground vehicles) so would recommend leaving this enabled if possible.

Explosions, Smoke. Tick this setting to enable the rendering of explosions & smoke in the Game. During larger battles this may cause the frame rate to drop a good deal on slower systems however, though with for best visual quality & realism leave this Ticked.

Max. lights. This slider determines the maximum number of dynamic lights to be rendered/calculated for at any given moment. Those of you with a Graphics with an onboard T&L unit &/or fast CPU should be able to increase this to a higher value without noticeably affecting performance & yielding improved visual quality. Those with an old Graphics card &/or slow CPU should set this to a single figure number for best performance.

Explosions. Tick this setting to enable the rendering of light cast from an explosion, e.g. BMP blowing up. For best visual realism it would be best to leave this enabled, although given there will likely be some small frame rate drop when a explosion does occur (Particularly during Tank missions) leaving this Unticked will minimize the affect of it.

Missiles. Ticking this setting will enable the rendering of light to be cast from missiles as they are fired until exploding, or moving out of your visibility. This can be useful for making it easier to determine where a rocket was fired from (particularly during night missions) though for the most part you can leave this Unticked.

Static. Tick this option to enable light to emanate from certain non-moving sources, e.g. streetlights & such. Untick this setting to disable these, which isn’t recommended as in some levels these improve visibility.

 



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