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Posted on
March 08, 2002 by Thomas
McGuire
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Load
Operation Flashpoint, select Options then the Video
Options button.
Brightness. Use
this slider to set the game brightness (glare) level.
Sliding the bar to the Right will increase the
brightness level & vice versa. The further this is to
the Right the more washed out textures may appear.
Adjust this to suit your own needs.
Gamma correction.
This slider can be used to adjust the RGB colour intensity.
Move the sliders (Or slider) to the Right to increase
this level, this can reduce detail by brightening up the
image too much & vice versa.
Resolution. Selecting
a lower resolution can improve performance & maintain a
stabler, higher frame rate. Higher resolutions look better
(sharper & smaller jagged edges), they also tend to run
slower. This all depends on how slow/fast your system
(Particularly Graphics card) is of course. 1024 x 768
would be ideal in Operation Flashpoint for most users.
Select x 16 for best performance, but reduced visual
quality (More apparent banding). Select x 32 for best
visual quality (Less apparent banding), although performance
will be reduced – especially on older graphics cards.
Using a 32-bit colour depth will also reduce rendering
errors as it uses a higher Z-Buffer precision for performing
depth calculations.
Refresh
rate. Using
a low Refresh rate (60Hz is the minimum which most modern
monitors will support) can be bad for you as it may well
cause fatigue due to perceivable flicker in the display.
NOTE – Flickering doesn’t need to be noticeably visible
for it to have this effect on someone. With Higher refresh
rates this flickering can be perceivably eliminated.
The Refresh rate also
limits the maximum frame rate to the Refresh rate, e.g. With
a Refresh rate of 60Hz, your maximum frame rate with Vsync
enabled in 60. For best Visual quality you should set this
to 85 Hz or thereabouts if possible.
Object shadows.
Set this to Enabled to enable character models &
certain other models, e.g. trees, to cast shadows onto the
ground. Those with slow CPUs/Graphics cards should consider
setting this to Disabled instead to disable them
although personally I find them to be fairly realistic so
would recommend leaving them enabled if possible.
Vehicle
shadows.
Set this to Enabled to enable vehicle models, e.g.
Helicopters, to cast shadows onto the ground. Those with
slow CPUs/Graphics cards should consider setting this to Disabled
instead to disable them although personally I find them to
be fairly realistic (Particularly for ground vehicles) so
would recommend leaving them enabled if possible.
Cloudlets. Set
this to Enabled to allow the rendering of clouds in
the sky. This should have a minimal effect on performance,
though if you are desperate to eliminate all unnecessary
effects for some small performance boost then set this to Disabled.
Blood. As you can
guess, setting this to Disabled will remove blood
from the Game, which may deem it more suitable for your
children to play with or if you are looking desperately for
some sort of way to improve your frame rate. All others
should leave this set to Enabled.
Hardware T&L.
If your Graphics Card features a T&L unit on-board then
set this to Enabled to enable its use in Operation
Flashpoint. This should beneficially affect performance,
although on some Graphics cards may cause problems in which
case you should set this to Disabled. Ensure you
install the latest patches as they are released also as
earlier versions had some problems rendering with T&L
enabled.
Multitexturing. If
at all possible leave this set to Enabled for optimal
performance with your Graphics cards. On some older Graphics
cards you may need to set this to Disabled for
compatibility purposes, or if they do not support
Multi-texturing for whatever reasons, e.g. 3dfx Graphics
cards cannot perform Multi-texturing & Trilinear Texture
filtering simultaneously.
W-buffer. W-Buffering
is an alternative to Z-Buffering. Should you find Operation
Flashpoint displaying strange rendering errors in the
distance (Clipping errors & such) then try setting this
to Enabled to use W
Buffering instead of the Z-Buffering. This may fix the
rendering errors in such games although performance may be
reduced as a result. As such it is highly recommended you
leave this set to Disabled
unless you are experiencing such graphical errors.
Be sure to take a look at the GeForce,
Voodoo3,
Voodoo4/5
or Kyro
1/2 Tweak guide for information on how to optimize the
performance/visual quality of those cards. These can help
you improve image quality/performance even further than
in-game tweaks can.
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