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Operation Flashpoint tweak guide

Video

Load Operation Flashpoint, select Options then the Video Options button.

Brightness. Use this slider to set the game brightness (glare) level. Sliding the bar to the Right will increase the brightness level & vice versa. The further this is to the Right the more washed out textures may appear. Adjust this to suit your own needs.

Gamma correction. This slider can be used to adjust the RGB colour intensity. Move the sliders (Or slider) to the Right to increase this level, this can reduce detail by brightening up the image too much & vice versa.

Resolution. Selecting a lower resolution can improve performance & maintain a stabler, higher frame rate. Higher resolutions look better (sharper & smaller jagged edges), they also tend to run slower. This all depends on how slow/fast your system (Particularly Graphics card) is of course. 1024 x 768 would be ideal in Operation Flashpoint for most users. Select x 16 for best performance, but reduced visual quality (More apparent banding). Select x 32 for best visual quality (Less apparent banding), although performance will be reduced – especially on older graphics cards. Using a 32-bit colour depth will also reduce rendering errors as it uses a higher Z-Buffer precision for performing depth calculations.

Refresh rate. Using a low Refresh rate (60Hz is the minimum which most modern monitors will support) can be bad for you as it may well cause fatigue due to perceivable flicker in the display. NOTE – Flickering doesn’t need to be noticeably visible for it to have this effect on someone. With Higher refresh rates this flickering can be perceivably eliminated.

The Refresh rate also limits the maximum frame rate to the Refresh rate, e.g. With a Refresh rate of 60Hz, your maximum frame rate with Vsync enabled in 60. For best Visual quality you should set this to 85 Hz or thereabouts if possible.

Object shadows. Set this to Enabled to enable character models & certain other models, e.g. trees, to cast shadows onto the ground. Those with slow CPUs/Graphics cards should consider setting this to Disabled instead to disable them although personally I find them to be fairly realistic so would recommend leaving them enabled if possible.

Vehicle shadows. Set this to Enabled to enable vehicle models, e.g. Helicopters, to cast shadows onto the ground. Those with slow CPUs/Graphics cards should consider setting this to Disabled instead to disable them although personally I find them to be fairly realistic (Particularly for ground vehicles) so would recommend leaving them enabled if possible.

Cloudlets. Set this to Enabled to allow the rendering of clouds in the sky. This should have a minimal effect on performance, though if you are desperate to eliminate all unnecessary effects for some small performance boost then set this to Disabled.

Blood. As you can guess, setting this to Disabled will remove blood from the Game, which may deem it more suitable for your children to play with or if you are looking desperately for some sort of way to improve your frame rate. All others should leave this set to Enabled.

Hardware T&L. If your Graphics Card features a T&L unit on-board then set this to Enabled to enable its use in Operation Flashpoint. This should beneficially affect performance, although on some Graphics cards may cause problems in which case you should set this to Disabled. Ensure you install the latest patches as they are released also as earlier versions had some problems rendering with T&L enabled.

Multitexturing. If at all possible leave this set to Enabled for optimal performance with your Graphics cards. On some older Graphics cards you may need to set this to Disabled for compatibility purposes, or if they do not support Multi-texturing for whatever reasons, e.g. 3dfx Graphics cards cannot perform Multi-texturing & Trilinear Texture filtering simultaneously.

W-buffer. W-Buffering is an alternative to Z-Buffering. Should you find Operation Flashpoint displaying strange rendering errors in the distance (Clipping errors & such) then try setting this to Enabled to use W Buffering instead of the Z-Buffering. This may fix the rendering errors in such games although performance may be reduced as a result. As such it is highly recommended you leave this set to Disabled unless you are experiencing such graphical errors.

Be sure to take a look at the GeForce, Voodoo3, Voodoo4/5 or Kyro 1/2 Tweak guide for information on how to optimize the performance/visual quality of those cards. These can help you improve image quality/performance even further than in-game tweaks can.

 



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