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3D Spotlight : Tweaking : SiN tweak guide

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SiN tweak guide
Last Updated on November 18, 1999 by Thomas McGuire - Page 2/4

It should begin with "rem generated by Sin, do not modify". Of course, we ARE going to modify it, but just to be safe, make a copy of the file, save it in another folder in case you want to restore/compare settings. There's a lot of settings wrote down there, however you won't need to change many.

First off, add the following to the bottom of the list;

set gl_playermip "0"
set gl_picmip "0"
set gl_bitdepth "0"
set gl_round_down "0"
set intensity "1.5”
set gl_triplebuffer "1"

 

You can simply cut & paste it into it. Save it now. Next, search for "set gl_modulate", the default value is 1, this is too dark for a lot of people. Change this value from "1" to, "2.2" at the most, depending on how dark it is currently, if set too high Sin will look very bright, I have it set to “1.6” & its perfect. TNT cards will usually need higher values, 3dfx cards you probably will be setting it to around my value of 1.6.

 

Now find/add “set intensity” change this in accordance with the above setting. The default value is 1.7. This is similar to changing the brightness in the game, but this allows for better fine tuning. You can fine tune the darkness & clarity of the game this way to your needs.

 

Next, find "set gl_polyblend", default value is 1 as well. This value has to do with colour changes in your view, e.g. when you go into the water, your view will have a bluish colour to it, or the way your sniper rifle has a night vision style green to it when you zoom in with it. Set it to "0" if you're desperate for a little performance boost, or just want the vision to stay the same at all times.

 

 For best graphical results, change "set gl_texturemode" to “GL_LINEAR_MIPMAP_LINEAR”, if you want to improve performance however, you can change it to "GL_LINEAR_MIPMAP_NEAREST".



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