Display
settings
Click
on Start, Settings, Control Panel &
open up Display.
Some
of these extra settings will be unavailable unless you use
the registry change for NVTweak shown above. Click the Additional
Properties button.
Select
the Overlay Color control tab. You can use this to
adjust the Brightness, Contrast, Hue & Saturation on the
monitor as you see fit. Use your own discretion when setting
these values.
Under
Direct3D settings tab set it as follows.
·
Enable
fog table emulation
– You can leave this disabled unless you encounter
some problems running games.
·
Adjust
Z-Buffer depth to rendering depth if unequal
– Leave it at default.
·
Enable
alternate depth buffering technique
– Tick
this to improve visuals in 16-bit color at the cost of
performance.
·
Mipmap
Levels
- This is more of an individual preference, most recommend a
setting of 0.
·
Auto-Mipmap
Method
- Set this to Trilinear/8-tap anisotropic for best
image quality. Selecting bilinear will improve
performance a little.
·
Mipmap
Detail Level
- Set it to Best Image Quality.
·
Display
logo when running Direct3D applications.
Leave this unticked so a logo won’t be displayed.
Under
the More Direct3d button choose.
·
PCI
texture memory size
- This only applies if your card is on the PCI bus. As such
it won’t apply to users of GeForce, TNT2 & most TNT1
users. Set it to 0 unless the card is PCI based.
·
Texel
Alignment
- Leave this setting at its default value.
Disable vertical sync -
Otherwise known as v-sync. I recommend leaving this unticked,
it can remove any image tearing & control lag, which can
occur with it disabled. Tick this if you want to
benchmark game performance.