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Tribes 2 Tweak Guide

Graphics

Resolution. Selecting a lower resolution can improve performance & maintain a stabler, higher frame rate. Although higher resolutions will look better (sharper & less jagged), they generally run slower. This all depends on how slow/fast your system (Particularly Graphics card) is of course.

Bit Depth. Select 16 bit for best performance, but reduced visual quality (More apparent banding). Select 32 bit for best visual quality (Less apparent banding), although performance will be reduced especially on older Graphics cards. Using a 32-bit colour depth can also reduce graphical errors as it uses a high Z-Buffer precision for depth calculations.

Full Screen. Tick this setting to display Tribes 2 in full screen mode, as opposed to windowed mode if Unticked. You should leave this setting Ticked if you intend to play Tribes 2 with a 3D graphics card.

Disable Vertical Sync. Using this setting you may disable/enable vsync in Tribes 2. Vsync effectively limits the frame rate to your current refresh rate at a given resolution. Performance can improve by disabling vsync (Ticked), as frames are rendered as fast as they can be regardless of refresh rate, although you may experience image tearing &/or controller lag as a result of this. With vsync enabled (Unticked) you wont experience image tearing or controller lag, although frame rate will be limited to your current refresh rate. As such Id recommend enabling vsync for best image quality & disabling it when you intend to benchmark performance.

Hit Apply Changes after you have made you changes in this tab. Now select the Graphics button.

Terrain Detail. This setting controls how detail scenery is in the game. This setting, in conjunction with the Visible Distance & Shape Detail setting, has the greatest effect on overall performance in Tribes 2. Moving this slider to the Right will allow the use of increasingly complex meshes for the landscape, which will result in more realistic appearing terrain but, this will also need a increasingly higher amount of polygons rendered as a result. Before you should adjust this slider you should consider the role that you prefer to play in Tribes 2. Should you prefer sniper like tasks then you will need a great viewing distance - scenery complexity shouldn't be an issue for such a role. Sliding this bar to the Left will use less complex meshes for scenery, which will give less detailed scenery shapes, although this can improve performance especially if your Graphics card can't handle a high amount of polygons, or you a using a high Viewing Distance.

Gamma Correction. This slider may be used to adjust the RGB colour intensity. Move this slider to the Right to increase this level, although this can reduce texture detail by brightening up textures too much, & vice versa. You may want to experiment with this slider to find the best position for you.

Shadow Detail. This slider controls the LOD (Level Of Detail) used for shadows cast by models. The Higher this setting the more realistic dynamic shadows in the game will appear, although performance can be lowered (Especially with multiple shadow casting models visible). The Lower the setting the less realistic shadows will appear in the game (Going from complex, down to simple circular, to none), with moving this slider to the farthest Left disables them altogether. The shots below illustrate the difference between low quality (i.e. Disabled) & highest quality shadows.

Disabled

High Quality

For best performance I'd recommend disabling shadows, especially in larger scale Games.

Shape Detail. This setting controls how detail shapes (e.g. Buildings & Vehicles) in the game are. This setting, in conjunction with the Visible Distance & Terrain Detail setting, has the greatest effect on overall performance in Tribes 2. Moving this slider to the Right will allow the use of increasingly complex meshes for shapes, which will result in more realistic/complex appearing shapes but, this will also need a increasingly higher amount of polygons rendered as a result. Before you should adjust this slider you should consider the role that you prefer to play in Tribes 2. Should you prefer Engineer like roles then you don't need a great viewing distance - shape complexity may be more of an issue for such a role (So you can quickly identify deployed Equipment). Sliding this bar to the Left will use less complex meshes for shapes which will give less detailed shapes, although this can improve performance especially if your Graphics card can't handle a high amount of polygons, in large scale battles (On average player models use well above 1000 polygons), or you a using a high Viewing Distance.

Interior Detail. Tick this setting to enable the rendering of optional objects in the Buildings. These can add a bit of variety/atmosphere to Building interiors, although, if you're on a Low-end system certainly Untick this setting for better performance.

Visible Distance. This setting controls how great your viewing distance is, beyond this threshold models/scenery are no longer rendered. This setting, in conjunction with the Terrain Detail setting (& to a lesser extent the Shape Detail setting), has the greatest effect on overall performance in Tribes 2. Before you should adjust this slider you should consider the role that you prefer to play in Tribes 2. Should you prefer sniper like tasks then you will need a great viewing distance, while those who only engage in close up combat, or don't see much action shouldn't be noticeably effected with a reduced viewing distance. Move this slider to the Right to increase the viewing distance & vice versa.

Particle Density. This slider controls the maximum number of particles to be drawn when rendering particle effects. Those of you with slow CPUs/Older Graphics Cards should move this slider to the Left for improved performance by reducing the number of particles rendered, those with faster systems can move this slider to the Right to increase the amount of particles rendered for better image quality.

 



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