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Tribes 2 Tweak Guide

Textures

Now select the Textures tab.

Texture Quality. This setting controls the quality of textures used in Tribes 2. 32 bit will provide best quality for textures used in the game, although this will also consume the greatest amount of video memory, as a result you shouldn't select this option unless you have a Graphics card with 32MB video memory or greater (Or supports AGP Texturing), even so you should also use some form of Texture Compression on Graphics cards with only 32MB video memory (This includes the Voodoo 5 5000/5500). Using 16 bit will provide the best texture quality/performance trade off & will also consume less video memory as a result. You shouldn't need to select Palletized unless you have a very old Graphics card, this will use the least amount of video memory, although provides the worst quality textures.

Texture Compression. This option can be used to select the Compression algorithm to be for compressing suitable textures in Tribes 2. Should you have a Graphics card with less than 64MB video memory then it is essential that you use texture compression for best performance in Tribes 2. Options available being Fastest & Nicest. As you can probably guess selecting Fastest will use an algorithm with a greater compression ratio (Which will save more video memory), although there may well be more compression errors caused by this (Hence, more noticeable degradation in texture quality in places, e.g. Sky), while selecting Nicest will use an algorithm with a lower compression ratio (Reduces texture memory required, but not as much as Fastest), but less compression errors noticeable (Better overall texture quality than Fastest).

Texture compression is done via the ARB (Architecture Review Board) OpenGL extension. If you have a Graphics card with 64MB video memory then you may be able to set this to None for best texture quality in the game with probably very little performance hit & fastest level loading times. NOTE – Using texture compression will increase the loading time of Levels as textures will need to be compressed before loading the level.

Terrain Texture Detail. This setting controls the resolution of textures for textures used in the game. The further this slider is to the Right the sharper the textures used for terrain in the game will appear, although performance can be lowered (Especially on low memory graphics cards). The Lower the setting the more blurred terrain textures will appear in the game. Selecting a lower setting can improve performance on graphics cards with low video memory.

Shape Texture Detail. This setting controls the resolution of textures for textures used in the game. The further this slider is to the Right the sharper the textures used for terrain in the game will appear, although performance can be lowered (Especially on low memory graphics cards). The Lower the setting the more blurred terrain textures will appear in the game. Selecting a lower setting can improve performance on graphics cards with low video memory.

Building Texture Detail. This setting controls the resolution of textures for textures used in the game. The further this slider is to the Right the sharper the textures used for terrain in the game will appear, although performance can be lowered (Especially on low memory graphics cards). The Lower the setting the more blurred terrain textures will appear in the game. Selecting a lower setting can improve performance on graphics cards with low video memory.

Sky Texture Detail. This setting controls the resolution of textures for textures used in the game. The further this slider is to the Right the sharper the textures used for terrain in the game will appear, although performance can be lowered (Especially on low memory graphics cards). The Lower the setting the more blurred terrain textures will appear in the game. Selecting a lower setting can improve performance on graphics cards with low video memory.

Anisotropy. This slider controls the level of anisotropy used in Tribes 2. Anisotropic filtering can improve image quality as it can significantly reduce texture aliasing & maintains texture sharpness over a greater distance. This option is only available if your Graphics card supports this feature. Move this slider bar to the Right to increase the level of anisotropy used, & vice versa. Depending on your Graphics card you may find using higher levels reducing performance a good deal. The screenshots beneath illustrate Anisotropic filtering disabled & enabled – In particular pay attention to the orange strips on the platform & to the lava in the upper half of the images.

Disabled

Enabled

As you can see texture quality is greatly enhanced over further distances.

Environment Maps. Tick this setting to enable Bump mapping of the outdoor environment in Tribes 2. Bump mapping can be used to improve detail of the environment by using light-calculations to add depth to the environment (Reflective surfaces on objects). Untick this for optimal performance, although visual quality will be reduced slightly (Less realistic).

Interior Env. Maps. Tick this setting to enable Bump mapping of the indoor environment in Tribes 2. Bump mapping can be used to improve detail by using light-calculations to add depth to the environment (Reflective surfaces on objects). Untick this for optimal performance, although visual quality will be reduced slightly (Less realistic).

Hi-Res Player Skins. Should your Graphics Card support textures sizes greater than 256 x 256 & you have sufficient Video memory then Tick this setting to enable the use of higher resolution textures for Player models. This will greatly improve the texture detail of models, although will also increase Texture memory requirements. Those with 32MB or less of Video memory should consider Unticking this setting for improved performance.

Make sure to take a look at the TNT/Geforce, Voodoo3 or Voodoo4/5 or Kyro 1/2 Tweak guide for information on how to optimize the performance/visual quality of each of those Graphics cards. These may help you improve image quality/performance even further than in-game tweaks can.

 




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