Unreal
Tournament Tweak Guide
Last
Updated on November 16, 2000 by Thomas
McGuire - Page 3/14
Visuals
(Advanced)
Next, go into the Advanced options menu & select the Display options. NOTE
– Some of the options you have selected in Video
menu will be set here so there is no need to reset some
of these options as a result.
Brightness. Use this setting to adjust the brightness
level in the game, setting it higher may well improve
visibility, although can the game look washed out if you set
it too high.
It is better to set this in the game menu itself (mentioned
earlier), where the effects can be seen immediately.
CaptureMouse. Set this to True if you use are using mouse (which most of
you will be).
CurvedSurfaces. This should be set to False.
This will improve performance & the difference to models
is fairly unnoticeable anyway (only
player models are affected). When set to True player
model meshes are smoothed out (dynamically
tesselated to up to 9X higher polygon counts)
which will result in more aesthetically pleasing player models
in the game.
Decals. Set this to False to
improve performance, particularly with certain nVidia cards.
Decals are the blood splatters or explosion marks that get
left in terrain during a game. If you have a 3dfx based card
you should be able to set this to True for improved
visuals with little performance degradation.
MinDesiredFrameRate.
Set
this to equal to whatever you feel is the minimum for a
playable game. 30
should be the ideal minimum frame rate for most users. This
specifies the frame rate threshold below which Unreal
Tournament will start dropping detail - reducing model detail
and not drawing optional effects. If this is set higher than
your normal frame rate, then you will never see reduced
graphics almost always, but get the best possible performance. The ideal setting for this is about 10 frames below your average
frame rate.
When
benchmarking it would be best to set this to 0 to give a more accurate
indication of real performance (see later on in the guide for how
to benchmark Unreal Tournament).
NoDynamicLighting.
Set this to False for better visuals. Set this to True to improve performance a little.
NoFractalAnim.
This switch can be
turned on for a performance improvement for cards that
slowdown with pre-frame texture uploads, especially with
OpenGL & to a lesser extent D3D. Glide, Metal & Software rendering will run perfectly with
this set to False
& gain nothing by setting it to True.
Direct3d & OpenGL users may see a slight performance boost
when set to True, although the game will appear more 2D
as a result (water, torches, etc. textures aren’t animated).
NoLighting. Set this to False. Otherwise the
game will look quite ugly. The difference in performance
between both is extreme, turn the lighting off
(True) if you are totally desperate for a frame rate boost. This should
only really be considered on systems below the recommended
minimum spec.
ScreenFlashes.
Set this to True,
this is used to change the screen colour, e.g. when you get
hit, or are underwater. Setting is to False may marginally
improve performance.
SkinDetail.
I’d recommend setting this to Medium, the difference
between High & Medium is fairly small, added
to the fact this will free up video memory & you generally
won’t be too close to player models this gives quite
a decent performance improvement.
SlowVideoBuffering.
Ignore this
setting, unless you are using Software
rendering. Set it to True
if you are.
StartupFullscreen.
If using a 3d card then you'll have no choice other than
running in full screen, it is faster than running windowed
anyway.
TextureDetail.
Set it to High if
you can, although a lower setting is advised if you need the
extra performance (specifically cards with low texture memory,
e.g. TNT1), it will give a more blurred look to the game
though. Setting TextureDetail to High will
improve visuals more
than setting SkinDetail to High (& also have
a greater effect of frame rate).
UseDirectDraw.
Set this to True.
It will improve performance on most systems.
UseDirectInput.
Set this to True. It'll performance/smoothness with Input devices, e.g. mouse.
Although should you experience any problems with input devices
try set this to False.
UseJoystick. Set this to False unless you intend to use a Joystick to play the game, however
mouse & keyboard is the best way to play Unreal
Tournament. It will improve performance slightly if you set it
to False
as well. Useful if you're on a low spec machine.

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