Tournament Tweak Guide
Updated on November 16, 2000 by Thomas
McGuire - Page 4/14
– 3dfx Glide support
Your renderer is chosen the first time you load
Unreal Tournament. Follow the settings for whichever is
applicable from the below renderers. If you've selected 3dfx
Glide support, then open up the 3dfx Glide support tab. Users
of Glide should have no problem whatsoever running the game
with all the details on.
Set this to True.
This is the haze of light that appears around light sources
in the game, such as lamps in the game. It has little effect
Try setting this to 0. This is semi-equivalent to LOD
bias setting available in the Voodoo 4/5 drivers, increasing
this value may fix a few visuals anomalies. I’d recommend
setting it to 0.
A detail texture is a very small, fine pattern which is faded in as you
approach a surface, for example wood grain, or imperfections
in stone. Set this to True
for improved visual quality. Set this to False for
Set this to False
to enable v-sync, to ensure that you get no display
anomalies in games (tearing). Only set it to True
if you’re benchmarking the games performance.
Set this to True
for better visuals. Setting it to False
will improve performance.
RefreshRate. You should set this to the highest refresh rate
your monitor allows at a given resolution. 85Hz
is what most will users should set. This will effectively
cap off your frame rate when vsync is enabled to
whatever the refresh rate is. Setting it higher may damage
Set this to True to enable screen smoothing
for improved visual quality, set it to False if you
want to improve performance a bit, although at the cost of
some visual quality.
ShinySurfaces. Set this to True for
better visuals. Shiny surfaces are the reflective surfaces
in the game, e.g. in the training mission on some floors you
can see your reflection. Setting it to False will
improve your frame rate in such areas.
Set this to True
for better visuals (Effects such as fog & space
filling). Setting this to False will have a big improvement on frame rate. On most graphics
cards that have trouble running Unreal Tournament setting
this to False along with DetailTextures to False
will mean the difference between a playable & an unplayable
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