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Unreal Tournament 2003 demo tweak guide

Advanced Audio Settings

Once more open the open the UT2003.ini file & scroll down to the [ALAudio.ALAudioSubsystem] section, several options available being;

UseDefaultDriver=x. Should your Soundcard driver provide a hardware OpenAL driver (Verifiable by the existence of OpenAL32.dll in the Windows system directory, or not) set x to False to allow the game to use it, rather than the OpenAL wrapper (defOpenAL32.dll) provided by the game. Otherwise use True instead.

CompatibilityMode=x. If you are having severe problems with audio playback in the game try setting x to True to see if it resolves the problem. This shouldn’t be required with most Soundcards, particularly more gaming oriented ones, so be sure to check for updated drivers if this occurs with, say an Audigy. Leave this set to False if you aren’t having any audio playback problems.

UsePrecache=x. When x is set to True this enables loading sounds into memory during level loading, which can increase level loading time, though should provide smoothest gameplay as no sounds will need to be uploaded during gameplay. For systems with 128MB or more of RAM I’d recommend True as such, though False should prove best for systems with less than that amount of RAM as sounds need only be loaded when required.

ReverseStereo=x. When x is set to True this reverses the left & right audio channels of your speakers. If you should need to use this then you’ve setup your speakers incorrectly. Basically there’s no reason why you should have this set to True, leave it set to False.

Channels=x. x specifies the maximum number of simultaneous 3D channels that can be played by your Soundcard, beyond which sources are changed to non-positioned ones. This varies between Soundcards, e.g. Live!/Audigy support up to 32 whereas the nForce APU supports up to 64 3D streams. Those of you with CPUs slower than 1Ghz however would perhaps be wise to reduce this number so as to lower CPU utilization, which should provided improved performance without affecting 3D audio too noticeably. Those of you with faster CPUs should set this to at least 32 should your Soundcard support that many 3D streams.

MusicVolume=x. x sets the volume level for music in the game. Valid values for x are 0.000000 - 1.000000, with larger values providing a increasingly greater volume level & vice versa.

AmbientVolume=x. x sets the volume level for ambient level sounds in the game. Valid values for x are 0.000000 - 1.000000, with larger values providing a increasingly greater volume level & vice versa.

SoundVolume=x. x sets the effects volume level in the game. Valid values for x are 0.000000 - 1.000000, with larger values providing a increasingly greater volume level & vice versa.

You can learn how to further improve your Audio experience in UT 2003 by taking a look at the Soundcard/Speaker tweak guide. This’ll take you through positioning your speakers & configuring Soundcard specific settings for popular Soundcards such as the SoundBlaster Audigy, Philips PSC70x & Turtle Beach Santa Cruz amongst others.

 



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