Once more open the open the UT2003.ini
file & scroll down to the [ALAudio.ALAudioSubsystem]
section, several options available being;
UseDefaultDriver=x.
Should your Soundcard driver provide a hardware OpenAL
driver (Verifiable by the existence of OpenAL32.dll
in the Windows system directory, or not) set x to
False to allow the game to use it, rather than the
OpenAL wrapper (defOpenAL32.dll) provided by
the game. Otherwise use True instead.
CompatibilityMode=x.
If you are having severe problems with audio playback in the
game try setting x to True to see if it
resolves the problem. This shouldn’t be required with most
Soundcards, particularly more gaming oriented ones, so be
sure to check for updated drivers if this occurs with, say
an Audigy. Leave this set to False if you aren’t
having any audio playback problems.
UsePrecache=x.
When x is set to True this enables
loading sounds into memory during level loading, which can
increase level loading time, though should provide
smoothest gameplay as no sounds will need to be uploaded
during gameplay. For systems with 128MB or more of RAM I’d
recommend True as such, though False should
prove best for systems with less than that amount of RAM as
sounds need only be loaded when required.
ReverseStereo=x.
When x is set to True this reverses the left &
right audio channels of your speakers. If you should need to
use this then you’ve setup your speakers incorrectly.
Basically there’s no reason why you should have this set to
True, leave it set to False.
Channels=x.
x specifies the maximum number of simultaneous
3D channels that can be played by your Soundcard, beyond
which sources are changed to non-positioned ones. This
varies between Soundcards, e.g. Live!/Audigy support up to
32 whereas the nForce APU supports up to 64 3D
streams. Those of you with CPUs slower than 1Ghz however
would perhaps be wise to reduce this number so as to lower
CPU utilization, which should provided improved performance
without affecting 3D audio too noticeably. Those of you with
faster CPUs should set this to at least 32 should
your Soundcard support that many 3D streams.
MusicVolume=x.
x sets the volume level for music in the game. Valid
values for x are 0.000000 - 1.000000,
with larger values providing a increasingly greater
volume level & vice versa.
AmbientVolume=x.
x sets the volume level for ambient level sounds in
the game. Valid values for x are 0.000000 -
1.000000, with larger values providing a increasingly
greater volume level & vice versa.
SoundVolume=x.
x sets the effects volume level in the game. Valid
values for x are 0.000000 - 1.000000,
with larger values providing a increasingly greater
volume level & vice versa.
You can learn how to further improve your
Audio experience in UT 2003 by taking a look at the
Soundcard/Speaker tweak guide. This’ll take you through
positioning your speakers & configuring Soundcard specific
settings for popular Soundcards such as the SoundBlaster
Audigy, Philips PSC70x & Turtle Beach Santa Cruz amongst
others.