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Posted
on September 19, 2001 by Thomas
McGuire
Graphics
Settings (Continued)
Now
open your Config file
& Add/edit the following lines as appropriate:
cg_brassTime
"x".
x sets the amount of time that bullet casings stay
visible, the default value is 1250. A setting
of 0 disables
these & will improve performance a little.
I’d recommend doing this for online play, unless you
like to see spent ammo on the ground for no useful reason.
cg_drawCrosshair
"x". A value of 0 for x
will remove the crosshair, which will make aiming making
more difficult. 1 (or greater) enables a
crosshair (Of varying types). Leave this setting alone.
cg_drawCrosshairNames
"x". Setting x
to 1 will allow
the name of the targeted person or item to appear. 0
will disable this. It’s probably best to set this
to 1, particularly in multiplayer games.
cg_drawGun
"x". Set x to
1 to enable
weapons to be shown on your screen. A setting of 0
will improve FPS but no weapon will be drawn. Visibility
will improve a little with this but you’ll want to know
what weapon you have. I’d recommend leaving this set to 1.
cg_shadows
"x". A setting of 0
disables shadows (recommended). 1
enables, basic, circular shadows. 2
will enable volumetric shadows (You must also set r_stencilbits
"8"). Enabling shadows will reduce
performance.
r_allowSoftwareGL
"x". Set x to
1 to enable Software rendering of the Game.
Obviously this should only be used for troubleshooting
purposes only. Leave it set to 0 at all other times
to use your Graphics Card instead.
r_clear
"x". A value of 0
for x will fill
cracks between textures, 1
makes these cracks visible. Should your system run
acceptably fast then set this to 0 for best image
quality.
r_detailtextures
"x". A
detail texture is a very small, fine pattern that is faded
in as you approach a surface, for example wood grain, or
imperfections in stone.
Setting x to 1 will improve visual quality by enabling
the use of detail textures, although it will cause a
performance hit, particularly on older Graphics Cards. Set x
to 0 to disable the use of detail textures for
improved performance, although with reduced visual quality
as a result.
r_displayRefresh
"x". With vsync is enabled
your monitor Refresh rate limits your maximum frame rate to
whatever the Refresh rate is, e.g. With a monitor refresh
rate of 60Hz, your maximum frame rate with vsync enabled
in 60. As a result you should set x here to whatever
the maximum refresh rate your monitor is capable of
at the resolution you intend to use. Depending on your
Monitor you may be able to set it to over 100, in
which case I’d recommend not setting it beyond this.
r_drawSun
"x".
A setting of 1 enables
the Sun to be drawn. It won’t improve performance much if
set to 0 although
it will add a little to lighting calculations in areas where
the sun is visible.
r_dynamiclight
"x". A setting of 1 will enable the dynamic lighting of maps, e.g. the light
surrounding an explosion. Improve performance by setting
this to 0, although visual quality will be reduced.
r_ext_compressed_textures
"x". Set this to 0
to disable texture compression support (slower, but
better visuals). This is only for S3TC texture compression
so if you have an S3 card, are using the 5.xx nVidia drivers
or have a Voodoo 3, 4 or 5 installed then you should set
this to 1. Texture compression can vastly improve frame rates,
although may cause some visual degradation in certain
areas of the game.
r_ext_multitexture
"x". Set x to
1 to enable
the use Multi-texturing, this will provide optimal
performance for your Graphics Card. 0
will disable this, which isn’t recommended.
r_fastsky
"x". A setting of 1 will remove the sky texture & portals won’t be seen through.
I’d recommend leaving this set to 0
unless you’re on a really slow system.
r_gamma
"x". x
controls the RGB colour intensity level. Increase the
value of x to make the game appear brighter. The
brighter the visuals the more washed out the textures will
look (not quite the same as the brightness setting though)
& vice versa.
r_ignorehwgamma
"x". Set x to
1 to enable the game itself to set the gamma
level to be used. Set it to 0 to disable any
in-game gamma settings & use one set by the Graphics
Card Driver instead. Setting it to 0 may make any
brightness slider in the game menu ineffective.
r_lodbias
"x".
This controls the detail level of
models. Increase the value to improve performance but reduce
detail. Lower the value to increase visual quality but lower
performance. 0 is the lowest it may be set. I’d
recommend leaving it at the default of 1.
2 is the least
detailed but also the fastest.
r_nocull
"x".
Setting x to 0 enables the rendering of visible objects only. 1
renders all regardless which should reduce performance. I'd
recommend setting this to 0.
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