007 First Light sold 3 million copies in two weeks but hasn't broken even – it cost $200 million to make

BM:W cost around $70m, wouldn't consider that a small budget either.
True but revenue is 1 billion which is the lunch I speak of. Not too many western studios are getting this level of roi. Also this game was pulled from game of the year for a game that didn't break profit via western developer is the type of bs manipulation I was referring to as well. Gamers on the other hand did award it game of the year via 42 Joystick awards and Steam awards vs the typical industry bs awards!
Let's compare that to, Concord 400 million dollars, Skull and Bones almost as high as 850 million USD, Suicide squad almost $300 million usd, Forspoken $100 million, Immortals of Aveum, 125 million, Star wars Outlaws $300 million USD, AC shadows upto $350 million, Dragon Age Vailguard up to $200 million etc etc.
Non made a profit and lost more than 75% of initial cost. All cost significantly more than BM:W to make. This is mostly due to bloat, political correctness empty virtue signals bs and lack of optimization with those bloated budgets. While BM:W can be more optimized as well I believe the lack their of stems from the initial versions of Ureal engine 5 being the root cause.
 
I'm absolutely blown away why anyone would buy this title. From the aesthetics to the price, just meh at most. So many other titles right now that are much more worthwhile and a fraction of the price
 
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