1,000-player battle-royale? Mavericks: Proving Grounds says 'yes'

Cal Jeffrey

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Forward-looking: As PUBG Corp. and Epic continue with their on-again/off-again copyright squabble, while dozens of other games copy the battle-royale style, developer Automaton Games is prepping an ambitious launch that takes the BR genre to a whole new level.

Automaton’s upcoming battle-royale shooter Mavericks: Proving Grounds looks to up the headcount per match by a factor of 10. While PUBG and Fortnite matches max out at 100 players, Mavericks will have up to 1,000 players on the battlefield at a time — at least that is what the devs are going to attempt. The map will be much larger too, measuring 16km by 16km.

The size of the map and the number of players are not the only things that make the project ambitious. Automaton plans on incorporating a lot of elements that will change the way veteran BR players play the game. Buildings are destructible. Fire is realistic and can spread. Players leave footprints, shell casings, magazines, and empty health kits in their path that can be tracked by other players. There is wildlife that roams around and can be spooked to cause a distraction or reveal the location of a stealthy enemy. It will even have a day-night cycle that will force players to adapt to different lighting conditions.

All this sounds good on paper, but it seems like an awful lot to execute, especially when you factor in the varying capabilities of all the different gaming rigs people use. It is for this reason that Automaton will first test the waters in a beta with matches limited to 200-400 players. Eventually, they will incorporate 1,000 players with five-man teams.

Like PUBG and Fortnite, Mavericks will have a staging area where players can upgrade weapons and customize their avatars. However, unlike its competition, this area will be much more expansive. It will be a town called The Capital described as a “persistent open world” with banks, shops, auction houses, and NPCs that can give players quests. However, Automaton has not given any specifics about what these quests entail.

According to Engadget, “Automaton is banking on SpatialOS to make Mavericks work. The much-hyped platform, built by a secretive London-based startup called Improbable, allows developers to create large, persistent worlds that many people can inhabit simultaneously.”

SpatialOS is not an engine but is more of a buffer. It sits between the game engine and several servers to help with match tracking and coordinating what needs to be rendered for each player at any given time.

“That's not been done effectively by any game before,” said Automaton CEO James Thompson.

It is indeed a formidable undertaking, but one that could change the battle-royale gaming landscape and beyond.

Maverick’s: Proving Grounds closed beta is slated for August 18, 2018. Team play with 1,000 players will follow before the end of the year. The Capital hub will be added to the game sometime in 2019.

"Visitors are welcome but possessing citizenship will unlock and enable a variety of content within the game."

While players will be able to play for free, Automaton will offer subscriptions (Citizenship) that offer more perks. A subscription will run you $60 per year.

If you are interested in getting in on the beta, Automaton has a signup page on the Mavericks website. The beta is free, but becoming a "Founder" for a $29.99 fee will guarantee a position in the beta, plus give you your first year when the game launches in full (there are other goodies too).

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All this sounds good on paper, but it seems like an awful lot to execute, especially when you factor in the varying capabilities of all the different gaming rigs people use.
That's exactly what I was thinking.

I have a feeling that the multiple servers will watch over their own large groups of people that are in close proximity (bunching up those that are most likely to interact). But it's the coordination between servers (if done right) that would be impressive, especially with the destructible environment...
 
The only attempt at this level that I know of succeeded was Just Cause 2 multiplayer. During beta I participated in, we had nearly 900 players on one huge map. I am curious to see if the gameplay will be on point to beat pubg and fortnite.
 
There was a game made about ten years ago for the life of me I can't remember it with over 100m x100m maps loaded with islands with a 200 player limit brilliant game and you could drive onto big helicopters and the matches went on for days with day and night as well I supposed if I google it I'd find it ????? all based on aircraft sim game anyway that was the last big match I played which really excited me 10 Years or more since I did a wheelie on a bike sigh wish I could remember sequels didn't have that something they were meh..
 
There was a game made about ten years ago for the life of me I can't remember it with over 100m x100m maps loaded with islands with a 200 player limit brilliant game and you could drive onto big helicopters and the matches went on for days with day and night as well I supposed if I google it I'd find it ????? all based on aircraft sim game anyway that was the last big match I played which really excited me 10 Years or more since I did a wheelie on a bike sigh wish I could remember sequels didn't have that something they were meh..
Are you thinking about Planetside?
 
It looks really good... I signed up for "founder." Hopefully this game isn't plagued with bugs and cheaters like Pubg.
 
Are you thinking about Planetside?
Lots of looking around the internety thing and I found it Joint Operations, Typhoon Rising lost out top spot to Unreal Tournament and I had them both and people don't remember the multiplayer game that came with Unreal it was brill
 
Are you thinking about Planetside?
Lots of looking around the internety thing and I found it Joint Operations, Typhoon Rising lost out top spot to Unreal Tournament and I had them both and people don't remember the multiplayer game that came with Unreal it was brill

Me and a friend still play Joint Ops occasionally. JOTR could really handle that many people? I mean, it can handle a gazillion bots no problem but that's a different situation.
 
Me and a friend still play Joint Ops occasionally. JOTR could really handle that many people? I mean, it can handle a gazillion bots no problem but that's a different situation.
In my day OMGosh I'm old sob.... they played CTF no time limit with over a hundred players brill, used play go to bed wake up to the same match lol can you say that with modern games and that was fifteen years ago ..
 
Battle Royale used to just be a game mode... now its the entire game? Easier on the devs I guess.

Seems like the bar keeps getting lower.
 
It will be a total Monty Python moment with 2 players left on a 16 km map,I can assume the play area shrinks in response to the player count but I really like Monty Python you know what I mean?,wink wink, nudge nudge,say no more say no more.
 
People dropping from the sky with parachutes, picking up randomly spawning weapons, killing everyone in the game until you're the last team standing in a constantly diminishing battle field? Hurry up PUBG, get your lawyers after them for copying your game genre you didn't invent...

Funny how people are hating on the battle royal genre, as if team death match, regular death match and capture the whatever haven't all began to get so incredibly boring that when something different comes along and gets a lot of attention it must be lazy developer work. At least a game with 1000 active players in it can't really be called lazy development, just the back-end to run that will be an achievement in itself.

But haters gonna hate, everything new and popular gets the same treatment, it's the way of the internet and the keyboard warrior...
 
Battle Royale used to just be a game mode... now its the entire game? Easier on the devs I guess.

Seems like the bar keeps getting lower.

Lot of games were fan made mods before they were fully fledged games. Cough* MOBAs, Hall-life, etc...
 
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Sounds a little too good to be true... but I love the ideas.

Now only if we could get a quality game like this in VR as well.
 
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