PC gamers have been hearing a lot about VRAM as of late, a topic that has stirred up a ton of controversy. Here's a new GPU shootout for testing VRAM usage in recently released games.
PC gamers have been hearing a lot about VRAM as of late, a topic that has stirred up a ton of controversy. Here's a new GPU shootout for testing VRAM usage in recently released games.
AMD "fine wine" hits again. Yep this is exactly what I noticed on my 3070, a messy stutter in some newer games. But coming from a 2060 6GB it's still a good uplift for me playing at 1440p. I can turn the dial down a bit and still be happy. Not a fan of Ultra High settings and not going to break the bank for it.
The PS5 and Xbox Series X have roughly the same amount of RAM available for developers to use when making games and it's between 12 and 14GB. The actual amount is variable, as it depends on what functionality is running in the background with the operating system. Devs can 'disable' some of these to get more, but it only releases hundreds of MB, rather large amounts of GB. For the older consoles, there's obviously far less RAM -- in the case of the PS4, despite having 8GB, only 4.5GB was available for use by games.Would love to hear some developer commentary on how this large VRAM requirement came to pass.
As these games were being designed and tested, and even today, the fraction of the gaming audience with > 8 GB VRAM is tiny. The consoles probably don't have > 8 GB available either, although it's a little murkier since they have a shared RAM space that is over 8 GB but that also must accommodate all system needs not just VRAM.
So given that it is no surprise at all that most systems will not have this larger VRAM capacity available, why is it only post-launch that gamers and apparently even the developers (given they are only now pushing out post-launch patches to handle it) are realizing the games don't actually run right on most systems?
I wonder if something internally changed at the driver level where the same API calls now require more VRAM to work right than they did say two years ago.
The RAM footprint for textures is the same, regardless of the frame resolution. It's the intermediate buffers and render targets that scale in size, and a modern game will have a shed load of these (example).If you play at higher resolutions then the textures that are used take up more space.
Your right! 4GB of RAM is more than enough today GPU just keep that GPU cooled give it enough PSU for it.Nvidia: you don't need more ram, just use DLSS and set your render resolution to 480p.
That wasn't what the original Techspot review said. RT and DLSS were king....For most games 8GB should still be enough. A mid-range card today should have more than that but the notion that you will wake up one day and you won't be able to run games due to lack of VRAM is laughable. A card such as RTX 3070 is not meant for 4K and/or any serious ray tracing which is where the trouble begins. This is now "the current thing" people get upset about.